• Coelacanth@feddit.nu
    link
    fedilink
    English
    arrow-up
    7
    ·
    3 months ago

    I know it’s probably out of convenience more than anything (re-using existing CS assets), but it’s interesting to me that it was First Person at this stage and not Third. I’ve been wondering if I’d enjoy it better as an FPS as opposed to TPS.

    • MentalEdge@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      3 months ago

      As someone who has adopted it as a replacement for Battleborn, me too.

      But even in Battleborn, certain abilities would pull the camera out to a third person perspective, because in first person you just wouldn’t be able to see what you were doing otherwise.

      I think playing around cover is better in third person, too. Have you noticed that jungle creeps and the characters have a different animation when shooting “around a corner”?

      It seems MOBA mechanics benefit a lot from the improved awareness of a third person camera.

      • Coelacanth@feddit.nu
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 months ago

        That’s fair, I can see that. Certain types of abilities are easier to aim and just work better in third person, too. Like Viscous’ ultimate.

  • Daxtron2@startrek.website
    link
    fedilink
    English
    arrow-up
    3
    ·
    3 months ago

    Thats not that surprising, all games go through this stage of development where you’re using basic assets just so you have something to look at while you’re iterating gameplay