• 7 Posts
  • 886 Comments
Joined 1 year ago
cake
Cake day: July 4th, 2023

help-circle
  • Don’t know why I’m not hyped about this game. It should appeal to me. I love a cyberpunky dystopia, retro-futurism is perhaps my favourite aesthetic and early 2000s influences should be prime nostalgia bait for me. But I’ve watched some trailers and it just isn’t hitting the spot for me. It looks like it’s going for more comedy, so maybe the humour comes through better in the actual game?

    Can someone who played it fill me in? Is it actually good? Is the combat actually good? I heard mixed things from people during the betas.


  • I quit cold turkey too. Took a lot of willpower since I loved smoking. I think the psychological aspect is the stickiest part of my addiction. Even though the physical addiction has to have subsided by now I’ll never stop missing the intangibles. The small meditative aspect to smoke breaks, gathering your thoughts. The smoke alongside your black morning coffee. Always having something to keep your hands busy, like a social shield when you’re among people or preventing boredom and loneliness when you’re waiting for a train. Even the taste of it, that I unironically enjoyed.

    Never was a Camel man myself, though. I actually really liked Gitanes when I was in France, otherwise Benson & Hedges was my brand. Smoked a lot of Luckies too, though. We’re easier to find around here.






  • I think you’re onto something and what I’m landing on as an endpoint is somewhere vaguely between 2006-09. We have several massively influential events in this period that shaped the following decade both in terms of design and monetisation.

    I think both the Horse Armor in 06 and TF2 adding hats in 09 are good markers for the direction monetisation would take over the coming decades.

    Design wise I think the release of the first Assassin’s Creed in 07 - which set the precedent for the now-ubiquitous checklist-filled “UbiSoft style open world game” - is a fairly important marker. It’s a bit of a watershed game, actually.

    On a larger scale, the seventh gen consoles coming out in 06 also marked a shift I think. More and more PC games were being developed with multi-platform releases in mind. The identity of PC gaming became slightly more diluted.

    These consoles also had internet access, which - together with the by then prevalent broadband internet - contributed to the death of the expansion pack.


  • I think there is too much bad happening at present day to call it a true golden age, but I might be wrong. Depends on your definition. There are certainly plenty of good games coming out. Maybe it’s a golden age of indie games? Overall though, predatory monetisation is rampant, pre-order scams and shovelware mobile games are abundant. Gacha games have conquered the world and continued the EA Sports tradition of selling gambling products to children. Shareholders dominate the business more than ever, we have mass layoffs happening everywhere, mods are getting copyright struck, we have normalised rootkit DRM and always-online singleplayer games… I could go on.







  • If you have 2 minutes to solve a puzzle, is it no longer a puzzle game?

    Yes, clearly. It still behaves the way a puzzle - or puzzle game - would: knowledge of the solution trivialises the content. It’s just a puzzle game with a timer.

    If moving certain colored pieces requires a button combo or sequence, instead of a simple action, is this no longer a puzzle game?

    Depends on how the combo works. Is there an element of skill involved? If it’s like a rhythm game I would just call it a puzzle/rhythm game. Otherwise it’s just a puzzle game with extra steps.

    For me, if the main challenge of the game is figuring out the puzzle, then it’s mainly a puzzle game. If a measure of skill is required in the actual execution of beating the game it is no longer a pure puzzle game - but it can still contain puzzle elements of course.

    EDIT: I would agree that Tetris is not a puzzle game.

    Knowing the optimal thing to do can be seen as but a higher order puzzle.

    But knowing the right strategy and item build in DotA or LoL means fuck all if you can’t mechanically execute your hero properly, which - in my opinion - disqualifies them as “puzzle games”.


  • I think your definition of puzzle games is pretty flawed, to be honest. A puzzle does not provide additional difficulty once you’ve identified how the pieces go together, consequently a game should behave similarly to qualify as a puzzle game. The dichotomy is between conceptualisation versus execution.

    Puzzle games can be solved or “won” by identifying the solution. Not-puzzle games require execution.

    Guitar Hero and OSU! are not puzzle games. Games like RTSes and MOBAs can be argued to have puzzle elements in terms of strategy and meta, but knowing the optimal thing to do will still not give you victory which imo disqualifies them as outright puzzle games.


  • I still feel like a bit of an imposter when seeking help, as I am very high functioning, and can pass as quite intelligent in most settings, and working at a job where I often encounter low functioning and even non verbal poung people, its hard to feel like I deserve to ask for help in the first place.

    I feel this. I was also diagnosed as an adult and I also pass well. The first time telling my friends about my then-new diagnosis was met with the reaction “what, no you’re not!” and I’m still mentally affected by that conversation. Dealing with guilt and imposter syndrome type feelings is tough. I don’t really have any advice but I know how you feel, at least.






  • I think my favourite low-int detail was in Fallout 2. You come across the tribal Torr early on in Klamath and he speaks in grunts and broken sentences just like that if you talk to him with normal INT or above. However, if you talk to him with low INT the conversation completely changes into long eloquent sentences with advanced vocabulary for both him and you, matching the dialogue options unlocked at 10 INT. Amazing.