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Joined 1 year ago
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Cake day: June 11th, 2023

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  • It absolutely does.

    I do take issue with the idea that shilling for Valve versus GOG is on the same level, though. CDPR’s entire market valuation is like 20% of Steam’s revenue for one year. Based on best data available CounterStrike loot boxes make more money than all of GOG’s store.

    I’m not shilling for GOG. I’m shilling for DRM free stores in general. GOG just happens to be the one that has these EA games, but if you can find what you’re looking for in a different place with a DRM free mandate go for that!



  • It is exactly the same beast. The beasts are the same. It’s the same picture.

    I mean, respect to your extremely wrong preferences, friend. Not everybody has the same use case. I’m not too sure who feels the need to come all the way out to do PR for a multibillion dollar corporation specifically on the basis of not being super into playing the stuff they buy from them, but you guys are clearly out there and I hope you are living your best lives. I’m not gonna say the cultish vibes one sometimes gets from the Valve apologia aren’t concerning, but if it works for you it works for you.

    For the record, I don’t even dislike Valve. They’re just a gaming first party like any other gaming first party. I buy stuff on Steam just like I buy stuff on PSN. It’s all good. And I do like most of their first party stuff. If they ever decide to get back in the business of actually making games I’ll probably check them out.

    Also for the record, I do download and back up everything I buy on GOG. It all goes to the same backup space where I dump my BluRays and my CDs. And I absolutely have purchased most of the 2000+ games I own on GOG through sales, so I don’t know about the value part either. Just today I played a 30 year old game and bought a brand new game from 2024 on GOG, so…


  • Well, most of these run on Dosbox and you can download DRM free installer packages directly from their website, so there’s that.

    But the Linux gaming crowd here keeps telling me how well Lutris and Heroic are supposed to work when I explain to them that I use a Windows handheld while my Steam Deck is gathering dust, so I’ll point them to this next time instead of just telling them those don’t quite do it for me.

    All joking aside, yeah, I’d love GOG having a better client overall, including a Linux port, but the quality of the packages and the lack of DRM easily trump that, so still buy these on GOG.





  • I rip enough physical media to tell you that post-compression 14GB is not far from average for a 4K movie. I guarantee that Netflix isn’t storing those any bigger than that. Hard drives don’t grow on trees, you know?

    It’s still good to know where the top end of optical storage is, even at an academic level, even if these end up not being widely used or being used for specific applications at smaller capacities. We’ll see where or if they resurface next, but I’m pretty sure we’re not gonna get femtosecond lasers built into our laptops anytime soon.




  • Man, I’ve had two separate devices fail to install updates the last week, leading to tons of weirdness and troubleshooting. I even had to chkdsk c: /F at one point like a neanderthal.

    I have enough coomputers laying around that I’d move more of them to other OSs, Linux included if I hadn’t tried that and found it as much or more of a hassle in those specific machines, be it compatibility issues or just fitness for the application. I’m not married to Windows at all, but there are definitely things that are much easier to handle there, which does justify sticking with it through the reinstalls and awkward weirdness on those.




  • For straight revenue, yeah, that’d be right. Technically everything else is a rounding error. But if Epic was one of those single game unicorns like Riot or Rovio this would not make much sense. The synergies of Unreal with both the movie and theme park buisness for Disney seem like a better fit. I mean, assuming the move makes actual sense, Disney is out there talking about game collaborations and it’s not like it’s the first time they’ve spent money randomly and poorly in the gaming business. I just think the investment would make sense even if Fortnite wasn’t in the mix.

    And either way it’s being blown out of proportion by the news because they haven’t even bought the company. 1.5B is what? 10% as much as Tencent owns?



  • I was ready to be mad at you for making me google it, but it turned out to be the same iusnaturalist bullcrap that was already centuries out of date when I studied that stuff and had memory holed, so… meh.

    Fond memories of my college years, though. Feeling young and smart and so, so intellectually superior by pointing and laughing at those guys because back then we all thought things were mostly going to get better looking forward. Good times.



  • That is most likely going to generate less revenue than promoting donations, or a comparable amount at best. WinRAR is the meme example.

    From a PR and marketing perspective, if I wanted to maximize my revenue as a single developer I would set up a Patreon or encourage recurring donations through the software by providing bragging rights stuff (merch, insider access, early access to unfinished builds and so on). Single mandatory payments simply reproduce the piracy/license access of commercial software and shaming people into paying without coercion just makes you seem less appealing to people who would donate anyway.


  • Right, but that’s my point, compute is compute is compute. There are tensor acceleration cores in commercially available hardware dating back five years. They capped things above a specific performance threshold, is my understanding, but that just means you need more of the less powerful hardware, so all you’ve done is make things more expensive/less energy-efficient, but not block any specific application. Not in cheap, portable chips, not in huge industrial data center processors.

    So not particularly useful to stop cyberwarfare, not particularly useful to stop military applications. The only use I see is making commercial applications less competitive. Specifically on the training side of things.