• CrabAndBroom@lemmy.ml
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    3 months ago

    I know lots of people didn’t like Civ VI, but I still put more hours into that game than anything else in my Steam library apart from Civ V and Kerbal Space Program lol.

    As long as they keep making them, I’ll keep playing them.

    • Pacattack57@lemmy.world
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      3 months ago

      I am a lifelong fan and it was a great game. I’m looking forward to 7 and hope my old ass computer can run it lol

  • smoothbrain coldtakes@lemmy.ca
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    3 months ago

    I wonder what kind of changes they will make to this iteration. I know VI was a big change from V, but eventually I learned to enjoy the different mechanics and have a ton of hours logged.

    • kandoh@reddthat.com
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      3 months ago

      My only request would be the same it’s always been: harder difficulties make the NPCs play better instead of just giving them bonus resources so they have amazing starts you have to rush to overcome.

      • calabast@lemm.ee
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        3 months ago

        But that sounds haaaaard to design…

        Hey, maybe here’s an actual good use for AI, study how lots of people play strategy games, and teach a model to play at varying skill levels.

        • kandoh@reddthat.com
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          3 months ago

          That’s exactly what I was thinking. If they can teach an AI to play GO, Civilization should be easy.

    • Dark Arc@social.packetloss.gg
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      3 months ago

      I’m kind of hoping for some asynchronous multiplayer features; Age of Wonders does this with some jank, but I think there’s room for a less jank / a more polished implementation.

    • Taalen@lemmy.world
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      3 months ago

      Stupid question probably, but as someone who hasn’t really gotten into V or VI yet and thought that at a cursory glance they seemed pretty similar - what kinds of big differences are there between them?

      • Dogyote@slrpnk.net
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        3 months ago

        Civ6 has districts. Instead of having all of a city’s buildings existing in the city center tile, the city builds specialty districts that occupy a hex near the city. For example, a science district placed near some mountains will house the city’s library, university, and research lab.

        I think the districts are a fun addition because it exposes a civ’s infrastructure to attack. You can pilliage an opponent’s districts to temporarily cripple them and you get some decent loot in the form of gold, science, culture, or faith.

  • db0@lemmy.dbzer0.com
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    3 months ago

    I honestly can’t play civ anymore because the ai is completely braindead, so either you play in normal mode where there’s no challenge, or you play in hard mode where the rampart cheating makes the game unimersive and grindy

  • iAmTheTot@sh.itjust.works
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    3 months ago

    I was just thinking about a Civ sequel this morning. I clearly willed this into existence, you’re welcome. /s

    I didn’t play a lot of Civ after 2 until 6, where I played only a few games. I’m interested to see what they do with another one and if it can stuck me in.