I’ve been wondering about this for a while and haven’t really found a great answer for it. From what I understand, WASM is:
-
Faster than JavaScript
-
Has a smaller file size
-
Can be compiled to from pretty much any programming language
-
Can be used outside of the browser easier thanks to WASI
So why aren’t most websites starting to try replacing (most) JS with WASM now that it’s supported by every major browser? The most compelling argument I heard is that WASM can’t manipulate the DOM and a lot of people don’t want to deal with gluing JS code to it, but aside from that, is there something I’m missing?
> The most compelling argument I heard is that WASM can’t manipulate the DOM and a lot of people don’t want to deal with gluing JS code to it, but aside from that
But other than that, Mrs. Lincoln, how was the play?
You’ve gotten several other answers that are true and correct - the pain of implementation at this point is greater than the pain points that WASM solves. But this is also a non trivial one - most of what Javascript should be doing on a webpage is DOM manipulation.
At some point, WASM will either come out with a killer feature/killer app/use case that Javascript (and all the libraries/frameworks out there) hasn’t figured out how to handle, and it will establish a niche (besides “Javascript is sort of a dumb language let’s get rid of it”), and depending on the use case, you might see some of the 17.4 million (estimated) Javascript developers chuck it for…what? Rust? Kotlin? C? C#? But the switching costs are non-trivial - and frankly, especially if you still have to write Javascript in order to manipulate the DOM…well, what are we solving for?
If you’re writing a web app where one of the WASM languages gives you a real competitive advantage, I’d say that’s your use case right there. But since most web applications are basically strings of api calls looped together to dump data from the backend into a browser, it’s hard to picture wider adoption. I’ve been wrong before, though.
I’d imagine one of those killer features is using a language with a solid standard library. Npm dependencies are notoriously complex because js as a language is missing basic functionality that is standard in other languages. Just a few years ago the Internet broke because “pad left” was pulled by it’s maintainer, that simply doesn’t happen in other languages
From a maintenance perspective npm is a nightmare. From a security perspective it is worse. Being able to build your entire website using a language that eliminates most dependencies, and the ones you take on don’t pull in a zillion dependencies either, is absolutely a killer feature
Of course that isn’t the full story and using js still has it’s advantages as people have already pointed out. If wasm closes the gap in those areas then it would absolutely be worth the switch
> But other than that, Mrs. Lincoln, how was the play?
I’m amazed at how much you described in a single sentence there
Even if WASM gets some amazing feature, like super-fast DOM manipulation, it would still be used via API from JavaScript. WASM is a subset of JavaScript that mainly consists of low level operations. It’s not exactly nice for writing code. It’s like assembler in this respect — very fast, very efficient, but we still tend to prefer a higher level language.
How is WebAssembly a subset of JavaScript? Aren’t you confusing it with asm.js?
He meant it as “wasm will be invoked by javascript” and not the other way around.
Ok but no one is talking about hand writing wasm. You write wasm with a language, such as rust, which already has great web frameworks such as yew (which replaces react) as well as leptos (which replaces solid.js). Leptos is already faster than react vue and svelte
I don’t know what you mean by WASM being a subset of javascript (maybe you mean AssemblyScript?) You can still program in higher level languages like C and have it compile into WASM as one would compile C to assembly.
> Faster than JavaScript
For pure computation, using the right language it can be faster. For a general website that needs to manipulate the DOM the performance is about the same as what popular JS frameworks can do (and can be faster than popular ones like react). But there are faster JS frameworks that react already available and people are not flocking away from react to these other frameworks. So speed is not a big enough issue here for people to want to move to a new language with WASM.
> Has a smaller file size
Not sure this is true. Maybe for a single function. But for a general application? I don’t think so. WASM tends to be a bit larger than JS code I think as you often need to ship more code, where JS can rely more on things built into the browser. But we are at a point where this difference is not a huge concern any more either. So is not really a point for or against WASM here.
> Can be compiled to from pretty much any programming language
This is a huge misleading point. Even if you could do it from any language not all languages have a ecosystem that is useable for it and a lot of languages require large runtimes that need to be shipped with the WASM bundle (making the points above far worst).
> Can be used outside of the browser easier thanks to WASI
So can JS? And native code? So I don’t really see what this statement is meant to be arguing for? It is irrelevant when talking about websites using WASM in the browser.
> So why aren’t most websites starting to try replacing (most) JS with WASM now that it’s supported by every major browser?
Why should they start using it? They all have existing code, their devs already know JS. What major advantage would WASM give them over what they currently have? The points above I have already gone through and are not a big enough reason for this change outside of niche use cases. JS is good enough for most use cases and people that are already working in the web browser side of things already know it. There is little reason to make the switch to WASM as even in languages like rust, which likely has the most mature eco system, still has a vastly less mature eco system for web dev than JS.
There is no line that needs to be passed that will cause floods of people to start adopting it and start converting everything they maintain over towards it. If there is a good enough reason to adopt this technology then it will be done very gradually over many years if not decades. People wont suddenly throw out everything once some line is crossed without some extreme and unconditional benefit to doing so.
What about maintainability of large code bases? JS even with TS tacked isn’t so great or at least not as good as Rust.
Yes, that is a good reason to use languages like rust overall. And one reason we are seeing quite a few web frontend frameworks being written in rust now. They are maturing quite fast and there is quite a bit of effort being put into them. But i believe most of this is coming from rust devs (that may have touched frontend tech before) wanting to use it in more places rather than JS devs wanting something more maintainable.
There is quite a lot you can do in languages like JS to help mitigate the maintainability issues as projects scale up in it. TS is one such thing that helps quite a lot and when employed well improves things quite a lot - enough of a difference that it makes the jump to a completely different language and tooling that moving to rust would involve become less attractive. There is still benefit of rust over TS, but also a much bigger cost than switching from JS to TS.
Some will see the switch as worth it, though more for newer/greenfield projects. Or those coming from backend already written in rust and thus already familiar with the language. Over time these types of projects and situations will grow - but that happens very slowly over time and not just because some line gets crossed by the technology. It also wont cause it to take over everything, but will just get a small market share of everything being written now.
This is also why we have so many different backend languages rather than one that everyone uses. If one language cannot take over that why would it work for the frontend? At best more websites will start suing other languages over time and slowly erode JSs market share in the web frontend space.
Interesting take!
Indeed. Who runs into the speed and size limitations of Js itself nowadays? Even freaking Office365, Google apps and observability dashboads run fairly smootly on Js. Not saying there are no legitimate use-cases out there, but I see plenty of reasons for not wanting to fight with the borrow checker if all I am doing is serving up a boring website with some forms and dynamic elements.
There are legitimate use cases out there. And it is not just about speed. Rust is the most loved language for good reason and people wanting to use it in the browser rather than JS because they like is more is as good a use case as any. And this is despite the borrow checker issues - which are really only a problem when you are first learning rust.
These days the rust web frameworks available are very close to the JS frameworks in terms of ergonomics as well as speed. There are even isomorphic web frameworks now that let you write rust code on the backend and frontend using a single rendering code for both. It can be very nice to have both the frontend and backend logic in the same language and even share the same code. And for anyone that does not enjoy JS as a language now has another option to do this with. That IMO is enough of a use case to warrant it.
Though the frameworks are still maturing and have a few rough edges. Plus it is often not worth the effort to port old projects. But new greenfield projects are another matter. But the bigger question for this side is then hiring talent - and ATM JS is easier to hire for, for frontend developers.
Over time this might change, but only very slowly.
Language preference, ergonomics and isomorphic code have not been good enough use-cases to get people off of Js. There was a big hype around compiling to Js a decade ago, but that hype past us and nowadays this is usually only done for some small piece of pure logic that really needs to be isomorphic, which is kind of what we have wasm for nowadays. People who hate Js should really get off their high horse. Writing frontend code in Rust really isn’t going to make a material improvement over writing the same thing in TypeScript, unless you need raw performance which is less than a percent of all webapps.
This is a good thing, because the frontend community is really not going to benefit from having the same thing written in a dozen languages. We’ve already got a bazillion datepickers, we don’t need a gazillion. People are dumb enough to want to rewrite a bunch of stuff in Rust just because they like the language. And Rust absolutely isn’t the best language to write a datepicker in. Having a single language, however crappy, did create some much needed stability in the frontend space. It is also quite handy that frontend engineers can focus on their job, not on learning language X with toolchain Y and libraries Z.
Don’t get me wrong. I am not a Js fan. I’ve been coding since the 90s and am familiar with most languages and pretty much every paradigm. I can be quite picky when it comes to languages, but I’d rather have a single okay language that gets the job done with a good ecosystem then a dozen competing ecosystems some of which may be better in some respects. The current status quo with the advent of TypeScript isn’t terrible either. What is shitty though, is React and the complete lack of use of web standards, but that’s another tangental discussion.
Language preference, ergonomics and isomorphic code have not been good enough use-cases to get people off of Js
But they are good enough reasons for people to want to use it over JS when coming experience with rust backends.
There was a big hype around compiling to Js a decade ago, but that hype past us and nowadays
What do you mean? This hype never passed - this is exactly what typescript is, a compile to JS language. And TS has taken off as a language and adopted by a large amount of people working in the web frontend world and with JS in general.
Writing frontend code in Rust really isn’t going to make a material improvement over writing the same thing in TypeScript, unless you need raw performance which is less than a percent of all webapps.
Developer satisfaction is a good enough reason to pick a language for something (assuming it outweighs other tradeoffs). And if you have picked something like rust for your backend then there is a good reason to also use it for your frontend - assuming your devs are more experience in rust than JS and you have no existing JS code you need to interact with. Performance is not the only, or even main reason you would want to pick rust over JS. There are a lot of other reasons it can be beneficial.
Having a single language, however crappy, did create some much needed stability in the frontend space
Stability in the frontend space? What are you talking about? There is a new framework or library or even compile to js language every week. The web platform is just a fast moving target now you are constantly needing to learn new things to keep up with it. And adding more optional things like other languages does not make this any worst or better - but does mean those that are not already familiar with JS, but are with other languages can use the language they are familiar with instead of the whole fast moving JS ecosystem.
It is also quite handy that frontend engineers can focus on their job, not on learning language X with toolchain Y and libraries Z.
And if you have people familiar with JS already then there is not as much point in getting them to learn the rust eco system. Just like it is nice that if you already know the rust eco system you don’t need to learn a JS just to do frontend development. And JS developers are already constantly learning new frameworks and libraries as the churn in the JS eco system is quite high.
but I’d rather have a single okay language that gets the job done with a good ecosystem then a dozen competing ecosystems some of which may be better in some respects
I disagree. Having more languages available on the web is better IMO. It gives more people more options to get into it and you are not stuck on some language that was created in 10 days 28 years ago and only recent years had any improvements done to it at all. Yea, most people will still use it and there is little to no point in converting existing projects to it. But that does not mean we should not be exploring different languages in the web space at all. Or being forced to only use compile to JS languages. It is all optional, you are not forced to use it. But it lets those that want to use it do so.
I am not getting into a discussion with you. Have a nice day though.
I’ve ported games to web using WASM. You still need to interact with HTML DOM using JS, no way around it.
You use WASM when you either need raw CPU speed, or you have some C++ code that you don’t want to rewrite in JS.
If you just want to make a website, pure JS is better, unless you’re that kind of dev who prefers to render their own text strings pixel by pixel.
Replacing costs expertise, time, and money. Nobody wants to invest that for (to them) insignificant or even pointless reasons.
If you’re using tooling, a framework, a library - each of those makes a switch more risky, costly, or impossible.
JavaScript works with the DOM. Why would you want to implement a separate WASM component that you have to interface with? JavaScript is good enough. Interfacing only brings problems with it.
When you use JS you are doing it right - because there is no other way to interface with the DOM. Anything else is built on top. How would you interface with WASM? Manually? Library? Framework? What programming do you use to compile to WASM with? How do you analyze and debug WASM when it executes in a compiled WASM-binary format?
The use case for WASM is performance, efficiency on CPU-bound operations. If CPU-bound performance is not a concern for you, or JS is good enough, there’s little reason to use WASM. Other reasons are even more niche.
The language best suited for wasm is easily rust. And you can still interface with the Dom using frameworks like yew sycamore or leptos.
Debugging is still a little tricky but you can debug wasm in chrome and DWARF allows you to have source maps that map to your rust code. This is s problem the community is working to improve. Until then you have the full power of console log which is how a large portion of developers already debug their applications.
deleted by creator
The truth is that JS is currently “good enough” and all the best (adopted) web frameworks are either server or JS based.
I believe the chunking of script files is currently a bit more natural as well.
WebAssembly is the best choice for certain kinds of apps but most web apps are good enough with JS. If communities pour a lot of polish into WASM frameworks you may start to see wider adoption. Diversity is good, but it does need to be asked why WASM + DOM is objectively better than JS + DOM. It complicates the ecosystem a bit because you might fracture it for no good reason. Should there be Rust, Python, and JS DOM rendering frameworks? Is there a benefit?
If you have a more traditionally native app you want to port, that’s different. That’s a great fit for WASM. Personally I see it becoming more popular when it’s a good replacement for desktop technology and the DOM isn’t used at all (go straight to GPU). I’m a huge fan of WASM, but I also write a lot of web apps and don’t see a super convincing reason to adopt WASM to effectively make the exact same thing. As-is, it’s great for augmenting an app though.
Wait for garbage collection and sockets and you might see the paradigm start to shift.
This is it.
WebAssembly AFAICT is all about making existing code runnable in a JavaScript environment. JavaScript isn’t great itself, but Chrome provides pretty amazing tooling, so it’s good enough.
Add to that: if you want to write WASM in a strongly typed language, you need support libraries that define all of the browser primitives. If you’re an accomplished web developer, it’s more effective to stay in js.
> WebAssembly AFAICT is all about making existing code runnable in a JavaScript environment.
I would not say that. It is one aspect of web asm, but not the only or even main reason. There are far more frameworks and tooling out there designed for writing new stuff in it rather than getting existing stuff to run.
> if you want to write WASM in a strongly typed language, you need support libraries that define all of the browser primitives.
These already exist for some languages - notably rust (but not exclusively). You can now write a web app fully in rust and have it preform on par with popular JS frameworks. There is JS involved in this - but it can all be generated so developers never need to actually touch it.
> If you’re an accomplished web developer, it’s more effective to stay in js.
This is true, and the bigger reason why wasm is not as popular. If you already know a JS web framework there is little point in learning a whole new language as JS is good enough for most applications. And a whole new language and tooling is a large investment. But it does mean that people in other eco systems or that don’t really like JS are now able to write webapps in other languages (which by the very nature are going to be a fraction of web devs as these people will likely have avoided it where they can). Other eco systems are also a lot less mature than JSs eco system for web development.
I think the truth is that not only can’t WASM manipulate the DOM, but javascript was build to manipulate the DOM and has been moulded around this purpose. Secondly, if you want to use WASM from another programming language, that is just another language you need to learn on top of javascript, because we are not at a stage where we can replace javascript (because of the DOM). Fo most it’s more cost effective to just optimize their javascript code instead of adding another layer to the tech stack.
> I think the truth is that not only can’t WASM manipulate the DOM
Not directly no. But it can via JS (without the developer needing to ever touch JS code themselves via auto generated bindings). And this is simply a limitation of the current WASM implementations/standards. I believe there is work on going to get WASM more direct access to the DOM. But really this will just be an efficiency improvement over what is currently possible (which is already possibly to be as fast as pure JS frameworks).
> Secondly, if you want to use WASM from another programming language, that is just another language you need to learn on top of javascript, because we are not at a stage where we can replace javascript (because of the DOM).
This is not quite true. Yes we cannot replace JS currently. But you don’t need to learn JS to develop using WASM - there is already enough tooling that can auto generate any JS code needed for you so developers never actually need to learn or touch JS if they don’t want to.
But existing developers that already know JS don’t have a huge reason to learn another language that only have a vastly less mature ecosystem. So the door is currently open for those that don’t enjoy or want to touch JS, but those people will at this point in time be working on other things rather then web apps. So there is not going to be a huge push for moving to a different language with WASM support any time soon. Not to mention that there is only minor benefits to existing applications that make a full rewrite to another language not worth the effort. So people wont be flocking over toward it, but not for the reasons you mentioned.
Sure, you can autogenerated js bindings, but as soon as you need to start debugging or optimizing you need to understand the js that was generated for you.
I don’t think so. Having played around with wasm-bindgen in rust as well as other libraries the build on top of it I have never once needed to look at or understand the generated JS code. When you need to debug or optimise things the first thing to look at is the rust code. So as it stands today I do not think you need to know JS to write code for a web frontend - at least in isolation of anything else (ie teams, existing products etc).
You will likely need to learn JS at some point when writing stuff for the web - as the JS ecosystem is so vast for web development when compared to anything else. But WASMs JS bindings are not the point you will need to know it for.
I’m genuinely confused by these responses. It’s as if most didn’t actually look into what WASM was besides a cursory glance and then answered right away.
First off WASM is (relatively) new. It’s at 1.0 which iirc is basically an MVP product. It will take years for all browsers to integrate it appropriately.
Why choose WASM over JS? You probably wouldn’t right now unless you wanted to help pioneer the technology. Again it’s fairly new and probably not expected to be used in professional environments yet.
As for the benefits, it’s mostly the speed of code execution. Yes JavaScript is fast and robust enough for current web apps. No it is nowhere near as fast as native code.
Think about PC games. When people need performance, JS is definitely not the first option or even one of them in most cases. You want a language closer to the metal which is why compiled languages like C++ are often used.
All that said, if it was in a mature phase and did run faster than JS, why would you care? Well with native compiled code, you could run some hefty programs from a browser with the speed of native code.
That potentially means running more intensive applications like games and photo editors completely on a website. You could bypass the need to download software. You would visit the website, the WASM code would be sent over and used in the browser to run the application.
You can also interact directly with JavaScript via a WASM and call WASM functions within JavaScript so it’s pretty connected.
Overall it’s a fairly new technology that when matured could mean a major change for how the web works. It will likely be a long time until we see it capable of being used professionally and even longer before we see widespread use.
Most games, image processing libraries and other compute demanding libraries already use WASM in the browser. Have been for quite some time. It’s already widely used in every case where it provides a substantial benefit.
But writing for GUI, which is what 99% of JS is used for, WASM provides little benefit. The speed bottleneck is mostly in DOM manipulation. And every web GUI framework uses 200 npm packages with something like webpack. Getting that to somehow work with your WASM code would be a nightmare if it’s even feasible.
From my experience JS is primarily used to manipulate the DOM. I haven’t looked into it, but if you’re correct that WASM cannot manipulate the DOM then your question, to me, is tantamount to “Why aren’t people using forks to eat soup?”.
I would love a staticly-typed, compiled language to come along and replace JS. If anyone is aware of how I can write Rust in place of JS, please let me know. For now, I suffer/enjoy JS.
There are quite a few web frontend frameworks for rust now that are reasonably mature. Though you might still find a few rough edges they are usable for projects now.
All of these can work without you needing to write any JS code. Though there is JS glue code involved, it is generated and you don’t need to worry about it.
But the JS eco system is still quite large and hard to completely avoid.
You can absolutely modify the dom, you just need to go through a thin js glue layer between the dom and wasm
There’s Typescript, it’s as close as you can get.
For transpiled-to-JS languages: Elm, Purescript, Typescript
I personally use Elm. Really helps remove all the JS funny business, without really having to type it (mostly)
Unless it has improved since last time I used it then it’s awful to debug in the browser. I hate JavaScript, but would probably still use it for a new web project now.
If you use rust and structure your program correctly you can avoid debugging directly by building unit tests in language the verify behavior. Debugging tools are great and I look forward to better dx stories there (you can use chrome + DWARF to debug your native code) but strictly speaking it isn’t necessary most of the time.
Can you please elaborate on how, when using Rust, we can avoid needing to debug our JS code? I am very interested and hope that I didn’t misunderstand you.
It’s only smaller for large apps
As a hobbyist web dev:
- I want to support niche browsers that might not support WASM such as Dillo or NetSurf.
- Most of the resources out there are Javascript-only.
- I don’t even use scripting most of the time in order to be accessible to text-only, old and minimalist browsers.
I can also imagine that people who are more professional than me in their development require existing JS frameworks, libraries, tutorials and whatever, and were taught in Javascript; there is no reason for them to change. There is also probably no real money in developing WASM applications commercially.
How will we be making WASM-based UI accessible for people using screen readers, screen zoom applications, text to speech and voice input users, etc.?
The Web is hostile enough to people with disabilities, despite its intent, and developers are already unfamiliar with how to make proper semantic and accessible websites which use JS. Throwing the baby out with the bathwater by replacing everything with WASM in its current form seems about as good an idea as Google’s Web Environment Integrity proposal.
JS has little to do with accessibility. Most web accessibility comes from the Dom and aria attributes as well as semantic tags. You can do all of that with wasm too.
Are you asking about how it will work with wgpu based applications? This will work the same as it does on desktop applications. The program calls out to libraries that support talking to screen readers. I know rust the language with the best support for and ecosystem around wasm libraries like this already exist and ui frameworks like egui already have some support built in.
WebAssembly was never intended to replace JavaScript. It was intended to coexist with it. You still need something to initialize and load the binary.
So I gotta have to break out the xkcd comic again? Cause I will
Do it do it do it! 🤣