Nemeski@lemm.ee to Nintendo@lemmy.worldEnglish · 4 months agoNintendo won't use generative AI in its first-party gameswww.tweaktown.comexternal-linkmessage-square17fedilinkarrow-up1193arrow-down17cross-posted to: games@sh.itjust.works
arrow-up1186arrow-down1external-linkNintendo won't use generative AI in its first-party gameswww.tweaktown.comNemeski@lemm.ee to Nintendo@lemmy.worldEnglish · 4 months agomessage-square17fedilinkcross-posted to: games@sh.itjust.works
minus-squarexytaruka@lemmy.worldlinkfedilinkEnglisharrow-up31arrow-down1·4 months agoThat’s your right to enjoy that and there’s a reason it’s a mod, generative is too unpredictable for a company that focuses on high quality family friendly content.
minus-squareKillerTofu@lemmy.worldlinkfedilinkEnglisharrow-up8arrow-down19·4 months agoBut couldn’t they train their own models? They have a huge catalog of data they could train from to make sure it stayed on brand?
minus-squareThe Assman@sh.itjust.workslinkfedilinkEnglisharrow-up29arrow-down2·4 months agoThere are no LLMs that do not hallucinate.
minus-squarechicken@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up10arrow-down1·4 months agoThe main uses for AI in game development aren’t generating things on the fly for players anyway, it’s helping artists and coders do their work faster.
That’s your right to enjoy that and there’s a reason it’s a mod, generative is too unpredictable for a company that focuses on high quality family friendly content.
But couldn’t they train their own models? They have a huge catalog of data they could train from to make sure it stayed on brand?
There are no LLMs that do not hallucinate.
The main uses for AI in game development aren’t generating things on the fly for players anyway, it’s helping artists and coders do their work faster.