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And if you kept pressing it, it would tell you off. Back when even installers had more soul than their games do now.
And if you kept pressing it, it would tell you off. Back when even installers had more soul than their games do now.
No, it’s a complicated process involving birds and bees.
I tried, but it always comes up with pictures of airplanes for some reason.
Violations of privacy. Microsoft has that too though, so unless Google has wallpapers they need to step up their game.
Birds outside my window at 4 AM: 10000.
Am I the only one who’s more bothered by “wyd” missing a second w than by the picture?
I agree - I wish it were more accurate, but anything raising awareness is nice.
A few things to note here. It is comparing deuteranomaly to protanopia. The first is anomalous trichromacy, the latter dichromacy - meaning the first type has all three cone types but one is malfunctioning, the latter is completely missing a (different) cone type. So this is not really a good comparison.
Second, as far as I know, no good anomalous trichromacy simulations exist. They all work by (usually linearly) interpolating between normal vision and dichromacy, but this is not supported by empirical evidence.
Third, this does not seem to take into account the lightness differences caused by missing cones.
Finally, while there are multiple types of “total colourblindness”, most if not all suffer from severe acuity problems as well, and usually many other vision problems. The final picture is very unrealistic.
Source: several years of an amateur’s interest in the topic.
Gothic 1 is my all time favourite RPG. 2 is everything a sequel “should” be: bigger, some mechanics improvements without losing the core, and (with the expansion) callbacks to 1 and familiar characters. And yet it also lost some of the atmosphere. This is why 1 will always be my favourite.
Despite that, it’s still a great game, and many people’s favourite. I hope you’ll enjoy it.
You should really ask the same question - or its inverse - in a conservative forum. If you only ask it here, you’ll get a very skewed answer.
And to be honest, the question itself and the wording shows your bias as well. Whenever something about US politics is posted on Lemmy, there are always comments about how “they” are hate-filled people, how “they” are projecting, how “they” want to rape children. It’s a different expression of that hatred, but it is the same hatred.
The one that says “shortening” actually looks longer to me - like a long tunnel going off into the dark.
What happened to Lord Buckethead?
As a late Gen X, I was completely lost. So, I guess it’s official: I don’t get your generation.
Ah thank you. I was unaware of the matrix protocol.
I’m obviously out of the loop, because I don’t know. Can someone explain?
I started playing through the series a few years ago, having never played them before (I finished Origins a while ago and am now on a break).
AC2 is quite playable still - in fact all of them are. But there are some things that I would’ve liked to know beforehand.
The keyboard and mouse controls are bad. Unity is the worst here: I’d try to run from an enemy and suddenly the character would decide to jump onto a fountain and run around on top of it. AC2 has less of this, but the parkour can feel clunky.
There are too many collectibles, and they all get icons on the map. It’s hard to ignore these, but in trying to collect everything I started to resent the games. To a lesser extent, the same is true for trying to get perfect scores on missions, or doing all side content. The problem is that some of the side content is actually good, but some is just filler and you can’t really know in advance.
Something that bothered me a lot: often you’d get a new mechanic thrown at you looong before the main story introduced that mechanic.
Overall my advice is to play the game - and others in the series - by picking and choosing what you want to do, not by trying to do or see everything.
I think of std::any as a void* that retains type info.
A typical use case for void* is user data in callback functions. If you’re writing a library that offers callbacks to client code, you may want to provide a way for the user to pass along their own data when registering a callback. Then when calling it, you return that data unmodified*. The library doesn’t know nor care what this user data is. Since the days of K&R C, this has been done with void*.
But void* erases the type. The library may not care about the type, but the client code does. The only way to get the original type from a void* is an unsafe cast. std::any mitigate this.
*edit: unmodified, not modified!
I’m going through Mass Effect 3 now. When I started the series I thought it seemed good, but I didn’t really understand why it was so very popular. And then the story picked up, and I understood.
Then the opening scene of 2 came, and that was amazing. What a way to start a sequel.
Now in 3 I feel like they nailed the atmosphere. I can’t wait to see where the story goes.
I’m still trying to figure out what ankle socks are, and all I can think of is the Physical video clip by Olivia Newton John.