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Joined 10 months ago
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Cake day: December 7th, 2023

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  • Yes, and I used to get right to it and do it guilt free, but the negative association with having those things punished as a child and teen made it harder to enjoy things permanently. I think paradigms for raising kids right now kind of do this to kids that get fixated on stuff. There’s gotta be a way to nurture the deep enjoyment of things and still get the kid to eat and sleep and go to school (which is also broken and might make the whole thing harder to fix).






  • feedmecontent@lemmy.worldtoADHD@lemmy.worldIs this discrimination?
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    5 months ago

    I’ve been wondering lately if I wouldn’t be more able to control it if I’d been educated in a way that was for me.

    On one hand, the trauma from big and small punishments for not being as good at “traditional” task completion styles causes a certain type of reaction around task completion. I think this negative side is the side most people would agree with.

    But aside from the present negatives, what about the absent positives? Most people get educated from early childhood to complete tasks in a style that suits them. The systemic memory of how to complete tasks the way neurotypical people complete tasks gets passed down to them and gives them the best chance to get the best of their inherent way of doing things. What if people who complete tasks differently had this sort of education? Would controlling the hyper fixation be more universal? Idk just something I’ve been thinking about.

    Edit spelling



  • Who at what company is having the conversation “let’s do (generic pattern)” without facing some kind of problem or inherent design need that can be solved by (generic pattern). Do these companies need software developers or did they just notice that all of the other companies have them? Surely some sort of inherent needs are driving their software.

    Edited to make the generic pattern clearer






  • Because bits of culture like games can lack cultural equivalence even in the most similar example. And because Nintendo is so bad at being the stewards of this culture that the best way to experience it is only possible illegally.

    And you can argue that it’s not Nintendo’s job to be a steward of cultural artifacts, but they are indeed cultural artifacts whether Nintendo treats them that way or not and good stewards will find their way to it.

    Then, in my opinion, the moral choice for how to consume the content is via its best steward. If that choice results in less money being put back into the development of similar artifacts maybe the developer needs less power (money) with which to shape the cultural landscape.




  • Tossing in a drawer, definitely not. But keeping it in a place where you know where it is, will remember it, and it is definitely retrievable is different. Good luck finding that thing in a random drawer you are sure it’s in, much less a random drawer you are only kind of sure it’s in. Or if your life is such that each spot occupied in each drawer regardless of size and time of deposit is accounted for and retrievable, maybe that is just the standard I’m missing here.

    What I’m saying is: I definitely have one or more of those in drawers or closets or boxes somewhere. Where, I do not know, and I could not retrieve one on command. But I could retrieve an implement to do its job. That the two things wind up being the same thing is an infinitesimal chance at best.