So it becomes a video, to add the time dimension making it 4D?
The one and only Hoid Amaram.
@Wit
So it becomes a video, to add the time dimension making it 4D?
Even weirder is how some people(looking at you NCD) just focused on “haha dumb discord leaker” while conveniently ignoring the actual contents of the leaks.
From Library of Ruina. The song “And Then Is Heard No More” from the OST touches on similar themes, go look up the lyrics if you’re intrigued
I agree with you on Demon Slayer having a lot of these moments, but Mugen Train specifically is the worst example you could give. They’re meant to be hints that it’s happening inside Rengoku’s dream.
Check out stuff by studio orange, they make insanely good 3D animation. I can vouch for Land of the Lustrous personally, but heard good things about Trigun Stampede and Beastars as well.
Kill La Kill
Idk, I feel like Mako’s monologues are exactly the type of thing OP was complaining about
Idk about Linux, but on Mac I can run most Windows games through Wine no problem. IIRC Linux has Proton, which is a better version of Wine that’s built into Steam so you can launch Windows games directly from your native Linux Steam client. Unless you play a lot of AAA games I’d suggest giving it a go.
I respectfully disagree. Downvotes add a way of gauging the percent of people who support/don’t support a comment. Let’s say I’m asking for advice about which product to buy. With an upvotes-only system the upvote count is biased towards the earliest comment, whereas with an up/down vote system, the ratio helps you detect comments with heavy bias or blatantly wrong facts. So an upvote/downvote system makes it easier to tell the credibility of a comment, basically allowing you to indirectly gauge the opinion of the community rather than the one person who commented.
Wrong person haha, I think you meant @wit :)
Ok I just realized that @ tags don’t display the user’s instance unless you click on them and that’s super confusing, why in the world did they design it like that
Ryza is great!! I only played the first one though so take all of this with a grain of salt.
The combat is not at all like Genshin or BOTW. It’s “real time” but actually turn based. Characters will have basic attacks/skills/items, think Pokemon style combat, but each time they use one it starts a real-time cooldown before they can attack again.
The combat is actually quite simple IMO and not too engaging. But that’s good, because what it’s meant to be is a stat check for the items you make.
Speaking of which, the main gemaplay loop isn’t like your average RPG. You go out and gather resources, then you make items with them, then you go defeat enemies with those items to get their drops or unlock areas with better resources, rinse and repeat. But the most fun part of that loop, and the one you’ll spend the most time on, is the crafting aspect.
You know how in the anime Ryza uses the cauldron? That’ll be 70% of your time spent in the game. The anime doesn’t showcase it but the synthesis system is really complex, and very fun when you get into it. Though I personally prefer Atelier Sophie’s over Atelier Ryza’s haha.
If you’re worried about leveling mechanics, grind, etc. - there are levels but they’re largely irrelevant.