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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • I agree for inline code comments, like, “# Save the sprocket”, right above the line that saves the sprocket. Does this include documentation? Because when I see a prepareForSave function that references 10 other functions and I just want to know, “Is this mutating and how is it preparing for save and when should I call it?”, having the author spend 15 seconds telling me is less time consuming than me spending 5 minutes reading code to find out. Anyone who has read API docs has benefited from documentation.


  • Last I checked, Firefox had also been switching to Manifest v3 because they’re also combating the tide of add-ons that pretend to do something useful, but actually steal your information. They asked uBlock at least a few times how they could build Manifest v3 in a way that’d be compatible. Instead of the browser asking about each URL, thereby giving the add-on access to personal information, uBlock could tell the browser what to block. uBlock’s answer was always, “No. That’s not good enough. Give the add-on access to URLs.” It seemed to me like every time uBlock was approached, they turned to news sites to complain and IIR, the feature that would have given uBlock some functionality was removed from v3 because if nobody’s going to use it, why build it?

    I wonder, now that uBlock has conflated the discussion of, “How much should extensions be able to see and modify URLs you’re visiting?”, with, “v3 is a war on ad blockers!”, how quickly Firefox will move forward with v3, if at all.



  • This is kind of necessary. You could open a store just selling Steam keys. You get Steam’s software distribution, installed user base, networking for free and pay nothing to them. Steam is selling all of those services for a 30% cut. Since your overhead is $0, you can take just a 1% fee and still turn a profit because Valve is covering 99% of your costs.

    Steam could disable keys or start charging fees for them. As long as they’re being this ridiculously generous and permitting publishers to have them for free, some limitation makes sense.

    I’m dubious, though. There must be a provision for promotional pricing. I’ve definitely bought keys for less than Steam prices.