Nothing makes me feel homicidal rage quite like trying to work with this game’s piss-poor stealth mechanics. What part of the game makes you feel that way?
The armor scaling is what’s making me cry on lonely nights. 90% of all the general problem warframe has is linked to it. Like, at low lever it’s not an issue, but as soon as armor start providing more ehp than shields, things go south fast. it makes armored enemies so resistant that if you don’t account for it, you are bound to fail your mission. hell, the powercreep got so bad around it, that when you bring your weapon that do just ok against armor in corpus/infested missions things dies so fast, you blink and you miss them. this is not healthy for the game
“Change of plans, Tenno.”
That’s instant rage quit for me.
You mean because of spy missions? Infiltrate Ivara makes them kinda fun to me tbh
Defense is my nemesis. Usually it’s the highlight of games like these, just mowing enemies left and right as they’re coming at you in hordes and here it’s the most tedious, boring, slow and glitchy experience you could have imagined.
defense is slow extermination
For me Eidolon hunts. Im only doing it to get arcane energize and I hate it. Besides that Im not a HUGE fan of faction rep gain being time gated.
Corpus tileset full of cold barrels and gara. Play the game in super slowmo
Deimos Conservation/Son Token grind.
So we got an Infested planet, if you were ever curious. You can never avoid enemies on Deimos because Infested missions are in a pre-alarmed permanent state, and Deimos is no exception (unlike the ohter two which will spawn guys near you but you have to actually get seen to raise alarms).
Also its in a colour scheme where the highlight from the tranq rifle is basically invisible.
And two of the possible targets are miniscule sized creatures you can have trouble seeing if you’re staying dead at the things.
The worst part of Warframe is host migration.
I actually like spy missions. I can deal with unfun game mechanics and my own dumb inability to deal with them (e.g. losing a defense target to a toxin eximus because I wasn’t paying enough attention). What really bugs me is when I lose progress because the games lack of checkpointing and awkward net code causes me to lose an hour of progress.
The fact that stealth isn’t rewarded, You can’t do it in pubs and there’s no reward for doing the mission in a way that takes 10x longer (affinity no longer counts there are far faster ways that don’t involve stealth)
This is what I think too. I played before things like Melee 3.0, and when you were new you usually took a more stealthy approach as going in guns ablazing was a surefire way to get yourself killed, and honestly, it was fun!
However, once I got an arsenal, it just stopped being worth it entirely, and I miss it. Using stealth frames isn’t quite the same when you’re just totally invisible for the whole thing and there’s not really any effort into being stealthy.
I actually think stealth mechanics are fairly advanced. Only missing body replacement.
You’ve never done Adaro stealth runs, then.
Warframe: Ninja play free “The Ninja were the famous legendary Japanese warriors who were experts in stealth arts” ok…
in-game: shooting everywhere, skill that makes meteors fall from the sky, knife that shoots, robot that shoots like a war tank…
Even in spy mission, if there are any enemies on the way, you’ll fill the guy with bullets. It was supposed to be about ninjas, and it never was, I still love this game.
The worst part is the way our actions have no consequences and nothing matters and no one remembers what we do. There are zero in game repercussions for what we have done, whom we have saved, whom we have murdered.
But Stalker told me my actions have consequences
this isn’t feasible in non-single player and only a bit story driven game