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Cake day: June 12th, 2023

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  • What I mean is, if you want to spend your progenitor element and mod slot to get two statuses, you can do better than Impact + Hemorrhage. It’s a small chance stacked on top of a small chance (since even with a 60% progenitor your elements will be diluted on a primer.) Going for something like Magnetic + a Heat 60/60 is just more efficient for priming, because you get status chance and the heat isn’t contingent on getting a magnetic proc.

    (It doesn’t help that many of the best melee weapons already proc slash.)



  • You don’t need Slash for priming though. As a Condition Overload primer, it only matters that you have a status, not what that status is. So Magnetic + Cold + Radiation is actually better than Slash + Impact, if you intend to use the Nukor to prime.

    The only exceptions are Viral, which you always want a lot of, and sometimes Heat (if you’re doing a heat inherit build.)

    If you want to use the nukor as a main damage weapon and not a primor, hemorrhage/slash is okay, but the chance of getting a slash proc is so low that you’re better off with a generic build.



  • I might change the passive up a bit, because this kit has a lot of methods of freezing enemies but not a lot to actually do with frozen enemies, outside of CCing them.

    I think the passive could be something like ‘inflicting an Impact proc on a frozen enemy shatters them, dealing cold damage equal to X% of their HP (scales with strength) in an area around them (scales with range)’ It would encourage using impact-heavy weapons, which would be a fun niche.

    It’d probably have to start as a small percentage and small range. Something like 50% of HP and 10% on acolytes/demolysts/etc, within an 8 meter range. The goal is more to make clearing groups of frozen enemies easy than to make damaging a single frozen enemy a viable method of crowd control.



  • The new dual nikana stance is alright. Once they fix the weird bug that’s causing the forced slash on heavy to be offset behind and to the right of your frame, it’ll at least have good multipliers (although no guaranteed procs on light attack, sadly.) I feel like a truly good dual nikana would work fine alongside the stance, we’re just blinded by how mid Sun & Moon is. And the heavy scythe stance has bad multipliers, but there’s a lot of nice slash procs in there. I would call these stances alright. They’re not great, but they’re not so bad as to doom their whole weapon class.

    Assault saws / two-handed nikanas are just bad though. If the Tenet Livia was any other weapon archetype I would never unequip it, but Wise Razor sucks so much that it ruins it. If they ever make another assault saw, they’re going to have to pump its base damage way up to account for the terrible multipliers on Butcher’s Revelry.

    Overall it’s been pretty hit or miss, but there have been some hits IMO. I’m done getting excited for new archetypes before I can try them, but I think saying there hasn’t been a good stance in five years is a little excessive.




  • Three main reasons:

    1. It’s a cheaper mod. Easier to access, easier to max rank.

    2. Applying three or more status effects is a lot easier than it sounds. A typical melee has impact, puncture, slash, and some kind of modded element. This means CO will beat other options after a few swings. Some enemies will die before CO reaches its full effect, but you didn’t need the extra damage on them anyway. CO is far more effective than Primed Pressure Point against the biggest and strongest enemies, which are where you need the most help.

    3. With a status primer like the Epitaph or Kuva Nukor, CO can produce a far higher damage multiplier than Primed Pressure Point. You can easily get 5+ statuses if you build right, which is a huge damage increase.