I bought it last night and only have a few hours in. So far it’s pretty great though. I look forward to seeing it continue to develop, and according to reviews posted by pre-release testers the developer is very open to community feedback.
It’s definitely not a fully complete game yet, but I expect I’ll get at least a couple weekend binges out of it before I shelve it and wait for more content.
Also, it’s working perfectly in Linux (through Proton) so extra points there.
I played some last night going in completely blind. I enjoyed it, but there isn’t really a tutorial, just tooltips that come up periodically. Unfortunately my town died after a few hours because I didn’t understand I was supposed to be preparing food for as soon as possible (crops grow on a year cycle, so you need the seeds in ASAP). Makes logical sense, but the game doesn’t tell you and then I was stuffed.
I think it’s totally fun as a sandbox/run-based game, but if you’re looking for something more you’ll need to wait.
It definitely still feels like it’s in EA. There’s only one map and there are a ton of buttons that do nothing. But the game is aesthetic AF and the core gameplay is solid.
Based on reviews I’ve read there are some issues but it’s a small dev team (1 man shop iirc) and it’s the best medieval city builder since Banished according to reviews.
I held off because I’ve been stung by early access before. A decent EA buy?
But between this and the new KC:D I might be on a medieval theme for a while
I bought it last night and only have a few hours in. So far it’s pretty great though. I look forward to seeing it continue to develop, and according to reviews posted by pre-release testers the developer is very open to community feedback.
It’s definitely not a fully complete game yet, but I expect I’ll get at least a couple weekend binges out of it before I shelve it and wait for more content.
Also, it’s working perfectly in Linux (through Proton) so extra points there.
I played some last night going in completely blind. I enjoyed it, but there isn’t really a tutorial, just tooltips that come up periodically. Unfortunately my town died after a few hours because I didn’t understand I was supposed to be preparing food for as soon as possible (crops grow on a year cycle, so you need the seeds in ASAP). Makes logical sense, but the game doesn’t tell you and then I was stuffed.
I think it’s totally fun as a sandbox/run-based game, but if you’re looking for something more you’ll need to wait.
It’s still very much EA. There’s already a great game loop there, but it’s still janky, barebones, missing features, and unbalanced.
Nothing wrong with waiting. I bought it to support the dev, but I’m going to shelve it for 6 months or so to let it cook more.
It definitely still feels like it’s in EA. There’s only one map and there are a ton of buttons that do nothing. But the game is aesthetic AF and the core gameplay is solid.
Based on reviews I’ve read there are some issues but it’s a small dev team (1 man shop iirc) and it’s the best medieval city builder since Banished according to reviews.