…and why haven’t you run it yet? :D
So many. And the answer to all “why nots?”. Time. It’s time. So off the top of my head
Eat the Reich - “The year is 1943. You are a team of crack vampire commandos with one mission: drink all of Hitler’s blood”
Conan 2d20
Legend of the Five rings (5e)
Stoneburner - Deep Rock Galactic the TTRPG
Vaesen - Call of Cthulhu but rooted in nordic mythology
Heart the City Beneath - an award-winning complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process.
I haven’t played Stoneburner yet, but I ran a 10 session campaign of Tales of the Burned Stones (the free fantasy version released as a reward from the Stoneburner Kickstarter), and it was super fun! If you get a chance I highly recommend bumping Stoneburner up in your queue.
Three-way tie. Unfortunately there hasn’t been movement on any due to personal stuff, but hopefully soon:
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Pathfinder 2e for a modern D&D-type experience. (Not to yuck anyone’s yum, but I have plenty of gripes with 5e.)
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Dolmenwood. Currently awaiting delivery of the Kickstarter. For those old-school D&D vibes.
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Burning Wheel. My favorite game I’ve never played, even after owning the books for nearly two decades. :P But for real this time!
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Lancer, I need to finish my Curse of Strahd campaign first…
I need to finish my Curse of Strahd campaign first
That’s my reason too.
Is the game you’d like to run also Lancer? That would be a wild coincidence.
Edit: Oops, nevermind, I just saw your other comment!
Haha unfortunately I haven’t even heard of Lancer before your comment!
I’veran a beam saber test game, and plan a campaign soon. If you’re not hyped by D&D but with mecha, it May be a solid alternative
Paranoia. I’m afraid I’ve hyped it up too much internally and there’s no way any real play will meet my expectations.
High expectations are considered treason, please consider a more reasonable expectation before attempting Paranoia
I’d love to play in a Vampire: The Masquerade campaign, or to GM an Avatar Legends campaign. But I’ve only got one gaming group, we’ve got one ongoing campaign, and even getting them to play Pathfinder rather than D&D was an unusual and new experience for them.
We just wrapped up an avatar game. It has some oddities but overall really fun!
Oh nice! Good to hear. What were your thoughts on the system more specifically, if you don’t mind my asking?
Combat felt a bit clunky until we starred treating it more as roleplay and less as “DND combat.” Overall, the mechanics encouraged interparty role play which was sooo much fun. I’d highly recommend it
wanderhome! i don’t have a group of friends who are
cringecreative enough to do a fully nonviolent gameElectric Bastionland has been the RPG I most want to run ever since I bought it years ago.
After watching a surreal Acid Western (which started out deceptively straightforward and veered endearingly off the rails by the final act), I’m itching to run In The Light of the Setting Sun: Bonanza Edition. But I’m at the end of my current FIST: Ultra Edition campaign and don’t want to rush anything. :D
What was the film? Enquiring minds want to know.
It’s called Walker (1987). Directed by Alex Cox (Repo Man) and starring Ed Harris. Not currently streaming anywhere I know of, but if you can find it on DVD or something I highly recommend it. The less you know going in the better. :)
Any gumshoe game, probably something shorter than Nights Black Agents: The Dracula Dossier. If I set it in my own setting, I’d like to use Bubblegumshoe to do my own telling of “Tomorrow When the War Began” basically what happens if on the summer camping trip after your last school year, your country is invaded. I can’t quite tell how good Gumshoe is for homebrew settings however.
My other want is to run a worldbuilding game such as the quiet year, for the queen or microscope, hacked to set up a concise and thematic noir mystery inspired by fiction like Disco Elysium, The City and the City or The Nice Guys, with a rich and vibrant world that the players are invested in as they built it. I’m tempted to hack the bladerunner RPG by Freeleague for the actual police procedural afterwards.
a worldbuilding game such as the quiet year, for the queen or microscope, hacked to set up a concise and thematic noir mystery inspired by fiction like Disco Elysium, The City and the City or The Nice Guys
That sounds amazing. I love the thought of a Nice Guys-inspired campaign setting.
Seconded! OP, in a similar vein as the world building games you already mentioned, you might find Intrepid interesting. I could see it being used to do world building + history of some of the major players and nations therein.
I could also imagine the relationship map it uses being hacked a bit to allow for some Disco Elysium style personality skills / thought cabinet shenanigans if you were interested in leaning into that in particular.
I’ve always loved Shadowrun’s lore. I’d love to play it, but I don’t think I’d enjoy the crunch.
I borrowed Blades in the Dark flashback mechanic for a 5e heist. It worked out well, so I’d like to try the full game.
Ten Candles also sounds pretty cool. But I play exclusively online, so that won’t work for now.
Shadowrun.
Even before scheduling conflicts halted our D&D sessions, none of my friends wanted to play Shadowrun even though I am down to DM. We all played once, and while I fucking loved it and crave to play again, apparently nobody else did.
I have had problems with players saying that they were down for it, and they understand that they need to learn the rules, but then they play a technomancer and not really know what a sprite or the matrix is.
I liked the game, but I hated the broken promises.
I do think the rules are harder to understand because the books are just awful in the layout and presentation. I had to use exterior resources to understand character creation, magic and the “wireless world” stuff for 4e, and found that the previous version actually was simpler to understand (and I just find the need to physically jack in more fun than Watch_Dogging that shit).
Mage the awakening 2e. I had a game of it for about 20 sessions, but it fell apart. One player never really learned the rules and was easily frustrated, which is a bad combination. She also straight up said she wasn’t going to read a 5 sentence paragraph clue. I definitely had some fumbles, but chief among them I think was overestimating how much they were willing to think about clues and text. They wouldn’t even taken notes between sessions, and then would forget.
I also want to do Fate, but it’s been hard to find a group. I got my old DND group to try it, but I didn’t really like playing with them. I have a new group, but someone just dropped so now we’re down to 2 players again. It’s a nice game though.
I have lots, but the top of the list is probably Cairn - doubly so now that the Cairn 2e Kickstarter is out. It seems like the perfect mix of light mechanics and shenanigans.
Like many others, I haven’t played because my group is in the middle of a multi-year D&D campaign. That, however, got put on a deadline, as our second child will be along later this year, so who knows what the future holds?
I’d love a go at Crown and Skull by Runehammer. It looks really interesting. I’d like to play it before I run it and, frankly, just don’t have the time.
I was looking through the SRD of 13th age and found it intriguing. Later on I went to the new second edition Kickstarter. It doesn’t have a playable preview, but in the one they have is very interesting the sort of changes they are highlighting,
Eclipse Phase. It’s a d100 body-swapping cyberpunk scifi horror game partly inspired by the Altered Carbon novels. In the default campaign the players are part of a conspiracy to steer humanity away from tampering with X-threats like alien viruses and tech left behind by hostile superintelligent AI.
I still might run it. My group cycles through GMs, each one of us running a campaign that can be years long. Last time it was my turn I ran Genius: the Transgression, next time could be Eclipse Phase.
I’ve really wanted to learn Delta Green so I can run a SCP story I love (What Happened to Site 13?) and at the end the site teleports out of the world.
Then I’d run a fantasy campaign that is cleaning up the mess they left in the Delta Green one.