Anything that you think is unpopular about balance, story, or just any changes you would like to see
Personally my biggest one might not even be controversial, but I don’t like shield gating being used as a primary method of survivability and I don’t like seeing people recommend it to new players when they reach the point where staying alive is a concern. I know it’s “optimal” for some frames but just feels cheesy to me.
I was a Zephyr player back when she was a mediocre CC tank, so I made a beeline for her when I restarted, and got my friends playing her too. I still remember how delighted one of my friends was when she got a 10k crit through the tornadoes with Xoris.
She’s definitely a lot more rough to play on SP after Eximus Reborn, but man, you can’t argue with her dreamlike movement and ludicrous damage buffing. Easy carry through the whole star chart.
I played her for a long time due to just liking her theme and aesthetics. Even when Tornadoes were roaming only and Airburst was knock away only I had a lot of fun with her. The Tornadoes still worked then as they do now, just aiming down sights to direct them to groups of enemies was more important. I always thought her 3 was kinda bonkers, just like Revenant’s Mesmer Skin, but she was pretty slept on. Revenant likewise was slept on for a long time, but I guess in pre-SP days people cared a lot less about survivability and cared a lot more about damage and nuking
The little rework she got was so great, just fixed everything up and brought so much QOL. My only lingering complaint is if her 1, when used for movement rather than hover, would get a similar treatment like Gauss’ dash where faceplanting a wall instantly cancels it so you don’t get an awkward second or two where you’re stuck
The Eximus do pose her a bit of a threat, which is why Silence is my most commonly used subsume with her hahahaha. But with that and melee vulnerability I enjoy still having some threats while her 3 is up, unlike Revenant who gets super boring super fast