Also worth noting that Energy Leech bestows all remaining ticks when the marked target dies, so it’s compatible with high duration builds.
Also worth noting that Energy Leech bestows all remaining ticks when the marked target dies, so it’s compatible with high duration builds.
I don’t play Trinity much because I have a natural aversion to buff jugglers (same problem with Gauss), but, she has some cool stuff in her kit that does make her quite fun to play.
First up, Vampire Leech combined with Nourish gives her excellent shield gating ability, for the whole squad, as overfilled energy will spill into shields. EV builds also have a purpose again with this strat. Very powerful. Energy Leech in general is very fun for new players who are still getting their energy economy toolkit filled out. The whole squad will benefit from at least 6000 shields and very high shield generation, and Trinity herself goes up to at least 24k. That’s a lot of shields.
Instead of running Nourish/Vampiric Leech, Pool of Life lets you build Trinity as a chonky health tank before you ever need to think about Helminth. Only problem is it’s slightly clunky, especially if you’re pumping her duration to make her less spammy: it requires manual deactivation, while also trying to ensure the enemy has taken lethal damage while acting as a Well.
Link has the very nice property that it bestows status immunity, including knockdown immunity. If your crowd clear is too good though, say goodbye to your link and get ready for the self-stagger. This is less of an issue on Steel Path, but still a major bugbear with the ability due to how the status immunity behaves when Link swaps to a new target.
Blessing is the classic, of course. While it was nerfed some time ago to be basically useless for objective healing, being able to project damage reduction to the whole party and quadruple their EHP is quite nice. Plus the healing. If you bring a supply of Ancient Healers it’s also possible to have a reliable “battery” for Champion’s Blessing. If you’re running Nourish this actually gives Trinity quite a good damage potential.
The passive is nice too, especially if you’re running Vazarin and potentially even Amalgalm Shotgun Barrage.
Overall she’s really good, and actually carried me a long way when I was still new, back in like 2016 or something. I mentioned in my other thread that her pace of play needs some tweaking. There’s too much juggling and her casts are glacial. If you don’t mind that though there’s an absolute beast of a frame in there.
She also has a cool lobster tail dress on her Prime, so that rules. Trinity best lobster girl.
Edit:
I’ll try and get a video up eventually with the specific Tankity builds I run. Can’t recommend Vampire Chef Trinity enough.
Quassus rules, but this build is also about flexibility and enabling the whole loadout to shine. Pull has the neat property that it knocks enemies prone, so while they’re all stuck in the vortex effect, you can abuse the way ground finishers have no falloff to kill everything. It’s the entertainment value!
Be interesting to see if Secondary Encumber changes the skew at all in the 2023 stats. Due to the grind, probably not, but it’s definitely lifted a lot of weapons out of a pit of being kind of bad to use.
Good points about Oberon. I just feel kind of bad about Renewal being my helminth slot for long runs; I ditch it for Condemn. And yeah it’s hard to know what to tweak. Smite is very underrated, especially on Nourish builds and in Circuit.
Yeah, Equinox feels like a prototype frame who either borrowed from her contemporaries in a weakened or more conditional form, or else gave her abilities to later frames in a buffed form. On the other hand it does mean she has an extremely versatile kit. Red Mage energy.
Stat page is here: https://www.warframe.com/2022stats
Raw JSON is here: https://n9e5v4d8.ssl.hwcdn.net/repos/WarframeUsageData2022.json
If you look at the network in your browser’s dev tools, it loads a JSON file with all the raw numbers, so I parsed it with jq and loaded it into google sheets, instead of R like a sensible person. I might get a repo up with a scraper and parser so people can review the material themselves!
1% usage, to Mirage’s 2%. It’s wild.
Do I have news for you! They’re talking about a coming review next devstream.
also really curious about and excited for the Hydroid rework. He’s already one of my favourite frames thematically and visually, and Tidal Surge/Impunity keeps me coming back to play him often.
Yeah, craft trees where you can just nominate an end part like a Warframe and have all the parts go. And also being able to queue multiples of something, like have all your forma go in sequence.
He’s a kid now he’s a squid now
I think I have a bad strat. Optimal way to farm pearls seems to be to kite in a route past all the Lob Blobs. If you’re far enough away the enemies run at you in a straight line. But it’s so unbelievably boring, especially considering I need like 51 runs to buy out Nakak’s shop.
On the shatter, but if you have some source of viral priming like a Panzer, Cyanex, or Glaxion and turbo stack your Strength with Growing Power, Madurai and Molt Augmented, you can get really strong initial casts, and the shatter will do more damage than the initial cast as soon as four enemies explode.
Yeah, I don’t get the sentiment that he’s weak when he’s a very good gun buff frame. Avalanche, plus or minus Biting Frost, lets him unleash ungodly amounts of damage. I guess that’s the thing, he does need some investment in having a good arsenal?
Globe scales off incoming damage with a multiplier, and successive stacked globes inherit their predecessors’ hit points, to a cap. Globe actually scales harder than Mass Vitrify for that reason.
Avalanche has quadratic scaling off enemy count, so the standard Nukealanche strat is to abuse a grouping ability like Ensnare or Coil Horizon. I’d probably also ditch Chilling Globe for Augur Reach.
Oh yeah, his 1 definitely needs some love. Even just making it apply the freeze effect in a radius would be nice, rather than just the target it impacts. Maybe scaling the damage it does when it detonates a snow globe too.
Frost definitely ate well with the Cold buffs. He stacks so much Cold so fast on his abilities, the flash freeze potential is really nice, and it was a boon on enemies with low Cold caps. On paper the CD buff is nice too, but he’s already a damage monster so it hasn’t really felt different to me. I think the Icy Avalanche buffs felt the most noticeable.
On Ice Wave Impedance, it’s also funny on Loki, especially on builds that dump stat Strength. I have a Chili Menthol Loki that abuses switch teleporting Demos back into ice patches over and over. It’s almost as entertaining as Bansheeball.
awwwwwww yissss it’s muddaflipping F R O S T T I M E babeyyyyyyyyyy
One of my top 11 frames. I’m going to be really enthusiastic about this bad boy, so that should tell you how much I love my top 5.
Frost has an absolutely amazing kit. Aside from his Passive, which might as well just not exist. Enemies have no armour, either can’t move, or move and shoot very slowly. And his augments are amazing. If I have one complaint, the 15m range and 60% strip on Avalanche means a good Avalanche build is going to be juggling some things, either taking a shard investment or needing to dip into Equilibrium negative efficiency builds. Only really relevant for SP Circuit though.
Frost is one of my staples for Archon Hunts, since he kind of just does everything you need for every mission type, with high damage output and great party support, and braindead easy objective defense.
Cold is just straight up a universal utility element, although often hard to justify putting on your weapons (Corr/Cold raw is making a bit of a comeback with Primary Frostbite though if you’re willing to make some small compromises on paper-DPS). Nothing is immune to Cold status, aside from some bosses. Even Acolytes and Overguard get slapped by it, although it is capped until you break Overguard. At 4x, it’s a 65% slow, so almost 3x penalty to moving and shooting. At 9x, the cap, it’s a 10x slow. Slows are great because they also scale combat scripts… did you know Violence actually has an elastic amount of time before he drops the Violence Silence?
Bit more on augments now. Freeze Force is great, because it’s a straight buff to Viral. You are running Viral on the funny fullstrip frame, right? Right. Also a straight buff to corr/cold builds too. People running corr/heat pistols are going to hate you though… use with caution in pubbies.
Ice Wave Impedance is funny. It’s a separate slow effect to the Cold, so Frost can very nearly timestop targets with an 11x/40x slow depending on what their Cold cap is. While it’s often hard to justify keeping Ice Wave, it’s very nice to have when you want it. It’s on my Disruption and mobility builds (ditching Snow Globe). Another note is that it leaves multiple independent patches, so it’s somewhat resilient to Nullifier pulses. Very funny for bullying Acolytes too. Also, Ice Wave is huge so it leaves a massive area of funny.
Chilling Snow Globe… I know nothing about. I’ve never used it. I guess theoretically it would be nice if you wanted to farm Hieracon with Frost for some reason.
Icy Avalanche. Aw yeah. I recently dropped some red shards on Frost to make room for this, and it’s hard to go back. Ironskin for the whole party. No knockdowns. No poison. Mostly no energy drain. No death slashes. So good! And now that Overgating exists, everyone gets an extra 0.5s of oneshot immunity. Really adds to Frost’s already formidable support kit.
Biting Frost my beloved. This is a really good buff for Frost, and turns him into a powerful and versatile weapon wielder. 200% CC/CD opens up some really dumb things, like red crit Pax Seekers that hit in the millions, Stahlta oneshots, Corinth nukes, ridiculous Contagion nukes, Cyanex murderswarms, and so on. The sky is the limit when you’re playing inside Frost’s icy sandbox of slaughter. Frost just straight up has no bad weapons when you’re running this.
He has some nice midgame builds too. With high base EHP it’s very easy to make him into an umbra tank and comfortably go for a couple hundred levels.
If you’ve put Frost in cold storage, I can’t recommend enough pulling him out and giving him a spin. He’s been an absolute monster since the November 2021 buffs. I still hear people trash talking him, but it’s just not true. Sad case of Zephyr Syndrome, I think, given he was languishing for years as a niche frame.
Can’t recommend jumping on this one enough. Grigori is an absolute monster, and Toxgori pushes it even further.
I legitimately just ditched it for Condemn. No idea if it still works after the shield gating changes. That said, I did keep an Absorb+FBHCAB build specifically for Sister hunts for the extra security in case of early spawns, and for being lazy in team missions.