“Reading the reddit threads, I would like to clear up something,” Vincke said. “WOTC is not to blame for us taking a different direction. On the contrary, they really did their best and have been a great licensor for us, letting us do our thing. This is because it’s what’s best for Larian.”
I think larian got a lot of attention really quick and didn’t like that kind of spot light. I will be following their next games though. Hopefully they can build on this.
I think they’ve now reached the level of attention they deserve and that means they can stop licking boots of large IP holders just to make games for them. Divinity original sin was bg3 before bg3, it just didn’t have a large license attached to it, and now they can make DOS3 and know that people will buy it because it’ll most likely be a great game
D:OS2 didn’t have the branching questlines though - BG3 added a lot too, but I agree the main base of the game was there.
But yeah they’re the only developer I will preorder from.
Well yeah, they didn’t have the same budget.
Mechanically I still think DOS2 is superior to BGIII, mainly due to not being weighed down by the clunky tabletop mechanics. Not saying BGIII is bad, but it would’ve (in my opinion) been better without the DND rubbish.
I prefer BG3, as DOS2 has the awkward separate armour systems - so you’re forced to either target physical or magical armour specifically.
Also BG3 has Baldur’s Gate which is awesome with all the city quests, etc. - lot of quests you can do entirely with stealth.
Personally, I think the presentation is what sets BG3 apart. I agree that D:OS2 has a more fun combat system, but that’s not really the key to mainstream appeal.
Stuff like zoomed in dialogues with actual motion capture and visible facial expressions really pulls you in in a way zoomed out isometric dialogue presentations never can.
Maybe a better game, but definitely not as successful. Between the movie coming out the same year and Stranger Things and Critical Role (and their Amazon show) and what have you, D&D was already in the zeitgeist. It was absolutely an important aspect of BG3 hitting that mainstream success, imo.
It is primarily the combat system I’m talking about though. I would’ve loved to see BDIII but with DOS general combat and combat movement. I don’t care for the “does 1d4 lightning damage” stuff.
I’m obviously not saying that DOSII had the better dialogue and quest systems. BGIII is obviously rooted in the same engine and tech as DOSII, but it’s been built upon wonderfully. I enjoy BGIII, and Larian has once again done an excellent job. I just think DOSII was the better game on a mechanical level, disregarding the story/graphics/tech, etc.