We’ve all got them, gaming pet-peeves. Maybe it’s the unskippable cutscene, or the poorly placed checkpoint that means you’ve got to sit through the aforementioned cutscene once again. Maybe it’s the end-game boss with a surprise second health-bar, or the random difficulty spike that doesn’t feel fair.

What’s on your videogame sh*t list?

  • Exocrinous@lemm.ee
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    5 个月前

    Fake VR support.

    I adore Subnautica for its PC experience, but it’s the worst offender for this. It says it supports VR, but what it means is that you’re supposed to sit in a chair with a mouse and keyboard while wearing your VR headset. WHAT. I spent 10 minutes trying to use my VR controllers before I googled the problem and found this out. Got a refund immediately. (I already got it free on Epic and bought the Steam version for VR)

  • flicker@lemmy.world
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    5 个月前

    A lot of the ones in this thread cover mine, but here’s the one no-one has mentioned yet:

    No subtitles.

    Fuck this. I usually play a game and watch a show or movie. I need to be able to read the lore. Making me whack up the volume because you’re too lazy to add subtitles is beyond infuriating.

    • Rikudou_Sage@lemmings.world
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      5 个月前

      It’s also fucking disrespectful. I have some hearing problems, without subtitles I quite literally don’t enjoy the game, because I miss a lot of dialogue (not like half, but I’d say around 5-10%, which might not seem like a lot, but it truly sucks).

  • fakeman_pretendname@feddit.uk
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    5 个月前
    1. Additional unnecessary launcher. I will accept the launcher that I bought the game from (i.e. Steam, for a game I bought on Steam)
    2. Always online single-player game
    3. Recurrent online activation game, especially one where the servers keep going down.
    4. Not having a working pause function
    5. Restrictions on when you can save
  • glimse@lemmy.world
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    5 个月前

    Hunger mechanics. I don’t find them fun at all even in survival games.

    Valheim (and to a lesser extent, Palworld with the feed bag) had it right. You don’t need to eat to survive but there was still incentive to farm and cook different food for the buffs they provide

      • glimse@lemmy.world
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        5 个月前

        You phrased it better - it’s really when hunger mechanics distract me from the actual game.

        I thought of another game where I don’t mind it - Don’t Stare (/Together). It’s part of the challenge of the game, not some side thing you have to maintain

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    5 个月前

    The most frustrating thing in gaming that has existed since the dawn of gaming and persists to some degree today: having your inputs just totally get eaten so your character doesn’t perform the action you expected when you hit the button.

    From failing to jump right as you hit the edge of a cliff in Super Mario to ignoring a roll in Dark Souls, input lag/dropping is the biggest annoyance in any game of any style. Even those that timing isn’t important.

    • SbisasCostlyTurnover@feddit.ukOPM
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      5 个月前

      Having an issue with this right now. I’m playing a Soulslike called Thymesia and whenever I hit the heal button (Up on dpad) it’ll have to wait for the animation to finish before I get the heal. It feels slow at best and downright unfair at worst.

      • Jedi Fallen Order kept doing this with its healing animation. That and like grabbing a zip line are dependant on the animation of your little droid and sometimes he’s off doing something else so it won’t actually heal you or let you grab a zipline.

        But even more annoying is when it starts the animation of the robot tossing you a stim, and your character catching it and then… You lose a stim but don’t actually heal. 😬

  • BRBWaffles@lemmy.world
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    5 个月前

    When your walking speed is not matched to the NPCs you must walk with. W stop W stop W stop fuck it I’m just going to crouch maybe that’ll work

  • MacedWindow@lemmy.world
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    5 个月前

    When a game requires no arcade skills for several hours of gameplay, and then throws in some challenge/minigame that requires quick reflexes. Sometimes I only want to use my puzzle brain.

  • flamingos-cant@feddit.uk
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    5 个月前

    When games take away control too often, or for really minor things. Unsighted, a great indie game, was terrible for this. It would constantly rip control from you to slowly pan to a door opening or enemy spawning.

  • morphballganon@lemmy.world
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    5 个月前

    The last boss of Paper Mario TTYD (original gcn version) has a huge unskippable cutscene you must watch every time you attempt the fight (and it’s a hard fight)

    The Legend of Zelda Skyward Sword has multiple, the most egregious of which are 1. Item pickup notification interrupts gameplay, and 2. They copied and pasted the worst boss fight in the game (like, the gameplay is poorly designed) so you have to fight them 3 times

  • LogicalDrivel@sopuli.xyz
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    5 个月前

    Unnecessary crafting time. I don’t need instant crafting for everything, but some games take it to far and it serves no purpose other than to slow down gameplay. Im playing through Scap Mechanic right now. If I want to make a car, I need to craft bearings for the wheels. Each bearing takes 30 seconds and I need at least 6 for a car. Not to mention the crafting chain of basic materials that you need to get the things needed to craft the bearings all take 20 - 30 seconds each. It can take a couple of minutes to craft from start to finish. I can’t be waiting around all day for my stuff to craft.

  • Ekky@sopuli.xyz
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    5 个月前

    Micro transactions for non-cosmetic items, such as weapons, skill points, dlc, etc… Especially on a game you already bought.

    Oh, and adding a game breaking anticheat/DRM to a already launched game. Scrap that, anticheat/DRM in general. If you have to do it, at least do it right.

    • Rikudou_Sage@lemmings.world
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      5 个月前

      Micro transactions for non-cosmetic items, such as weapons, skill points, dlc, etc… Especially on a game you already bought.

      Pretty much. No microtransactions, thank you.

    • bionicjoey@lemmy.ca
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      5 个月前

      Shoutout to Telltale for making it so you could skip the credits but you’d get a “Telltale Games will remember that” message just like during the actual game.