That’s silly, you don’t know what you’re talking about.
Looks at physical copies of original C&C, all three Red Alerts, Civ4, Warcraft, Dungeon Keeper 1 and 2, and a steam library with Mindustry, Factorio, Dyson Sphere Program, Captain of Industry, Desynced
RA2/YR is/are my gold standard(s) for any rts games, i always find myself going back and playing them whether it be solo campaign, skirmish, or logging into CnCNet and doing some online matches.
I don’t know what it was about RA1/2/YR but the units just felt right? When you got to 3 they all just felt off, and im not sure why. It wasn’t a balancing issue, but interestingly I got the same thing moving from stronghold 1 to two - they almost lost their physical presence if it makes sense???
Everything felt too “multi-purpose” units did follow the rock-paper-scissors balance, but tanks being able to go waterborne boats being able to go airborne broke any proper counter strategy it was always a game of cat and mouse and whomever could micro unit abilities the hardest instead of balance and strategize(or zerg rush lol) but that’s just my take.
That’s silly, you don’t know what you’re talking about.
Looks at physical copies of original C&C, all three Red Alerts, Civ4, Warcraft, Dungeon Keeper 1 and 2, and a steam library with Mindustry, Factorio, Dyson Sphere Program, Captain of Industry, Desynced
A life well lived.
OpenTTD? Yeah? Yeah?
Definitely.
Try war selection
Im sorry, as far as I’m concerned there are only two RAs… well, 3 if you include Yuri revenge
RA3 was OK. While RA2 was my favorite, The third one was fun, especially any mission where I could send Tanya to a horrible end.
RA2/YR is/are my gold standard(s) for any rts games, i always find myself going back and playing them whether it be solo campaign, skirmish, or logging into CnCNet and doing some online matches.
I don’t know what it was about RA1/2/YR but the units just felt right? When you got to 3 they all just felt off, and im not sure why. It wasn’t a balancing issue, but interestingly I got the same thing moving from stronghold 1 to two - they almost lost their physical presence if it makes sense???
Everything felt too “multi-purpose” units did follow the rock-paper-scissors balance, but tanks being able to go waterborne boats being able to go airborne broke any proper counter strategy it was always a game of cat and mouse and whomever could micro unit abilities the hardest instead of balance and strategize(or zerg rush lol) but that’s just my take.
That does seem like an accurate representation.