Wait, don’t all dogs talk and fly?
So I don’t really know much about DnD and was wondering what exactly would be happening moving forward here? Does the Paladin receive some sort of debuff and then has to fight the creature alone? I don’t really have any ideas
The Paladin would try to convince the rest of the party NOT to go help the poor little doggo.
Wouldn’t it be obvious that it’s not a dog though. You don’t need to see the image to know it’s not gonna be a dog, given the setup
Part of roleplaying is not metagaming. Even if the players suspect something is wrong, you play like you don’t because your character would not know that. At least I find it more fun to play that way. I’m not there to min/max my adventure.
I wouldn’t even akin meta gaming to min-maxing, I’d say its closer to cheating. Not everyone plays the same obviously, and I’m sure some are fine with it. But your character is acting on information they couldn’t possibly know.
I get that it’s not technically cheating at a lot of tables, which is why we call it meta gaming instead, but still… it’s kinda BS.
It’s only cheating if you know for sure what the DM is going to do and they are not just messing with you. This situation could totally just be an actual dog that only the Paladin thinks is a monster due to DM nonsense.
As a DM you just watch how the players handle it. Very fun to cause such a conflict between your players where you force them into opposing roles.
In short: you set the scene and watch 'em dance. 😄
“Komm da weg, Idioten!”
Removed by mod
My players shall curse you for the fun you’ll have given me on their next trek out of the city. I’m think Yeth hound stats but I’m flexible atm. Maybe a shadow.
Dog shaped gelatinous cube.
Call of Cthulhu vibes here. Some rolls you want to fail, because you’re better off not knowing.
I used this image in a horror one shot after I saw it. Lots of fun there, they were kids on a school camping trip rather than an adventuring party and occasionally they’d spot it in the woods.
I first read it like you were DMing a one shot for school children on a camping trip. That would’ve been one bold move.
I’ve never actually played, so this might be standard practice anyway, but I think this would be a great time to have the DM roll privately for each player and not tell them if they passed or failed. If the players only know what their character saw (and not if they pass or fail the check, or even get an idea based on the roll) then metagaming is impossible. This could produce a situation where it’s just a dog but the paladin thinks they saw a monster because they failed the roll, or it could be the other way around.
Doing it with DM-only rolls ensures the players have to actually figure out what they saw rather than knowing based on what they rolled or if they passed.As I said, this could be standard practice, I have no idea. But I hope it is.
In this situation one of the players is going to immediately describe to the others what he saw, so it isn’t really a secret. It does make the player who got the image describe it to the people who didn’t see it though, which is a nice little bit of roleplaying.
Secret rolls are a thing when it’s appropriate. You try and work out whether someone’s lying to you, you shouldn’t know how high the roll was.
The player could describe what they saw, but nobody except the GM knows if it’s true.
It’s equally plausible that the paladin failed the check and saw a monster when there was only a dog, or that they passed the check and saw a monster because there was in fact a monster. Their argument to the party would be the same in either case: “that’s no dog, it’s a
space stationmonster”.The party then must question who saw the correct thing. Did the paladin actually see something everyone else missed? Or are they just seeing things? My point was that the players should not immediately be able to discern the truth. I find that this kind of uncertainty breeds intrigue!