I might be mistaken, but I think the recipes become available once you have the extract necessary. So if you extract all you should simultaneously unlock a bunch of new recipes. The extracts also go into the alchemy ingredient pouch, so it’s not that much clutter either.
It can be a bit dodgy. Warg Fangs in particular are bad about unlocking their extract. I’ve had two playthroughs that necessitated manual extraction to unlock the recipe as even extract all wasn’t picking them up.
but I think the recipes become available once you have the extract necessary.
Yes, you’ve restated the title of my post.
As far I know, the only way to discover that was to make extracts for recipes I didn’t already have, but there was no obvious reason to do that, since I had no recipes that could use them.
(Some people might argue here that making the extracts saves weight. True, but not everyone hoards enough junk to need that small weight reduction.)
Meanwhile, the game offers recipes written down in the world, so it was easy to assume that we’re supposed to discover them through exploration.
The system is definitely not intuitive. I stumbled onto it since I didn’t find any reason not to extract, but a tutorial tooltip when you loot your first ingredient telling you to extract it to discover what recipes it can be used for would not go amiss.
There was no apparent reason to extract them, because I had no potion recipe that could use them. That’s the point of this post.
As far as I could tell, extraction would just create clutter, and given how much clutter this game already has, that was reason enough not to do it.
I might be mistaken, but I think the recipes become available once you have the extract necessary. So if you extract all you should simultaneously unlock a bunch of new recipes. The extracts also go into the alchemy ingredient pouch, so it’s not that much clutter either.
It can be a bit dodgy. Warg Fangs in particular are bad about unlocking their extract. I’ve had two playthroughs that necessitated manual extraction to unlock the recipe as even extract all wasn’t picking them up.
Yes, you’ve restated the title of my post.
As far I know, the only way to discover that was to make extracts for recipes I didn’t already have, but there was no obvious reason to do that, since I had no recipes that could use them.
(Some people might argue here that making the extracts saves weight. True, but not everyone hoards enough junk to need that small weight reduction.)
Meanwhile, the game offers recipes written down in the world, so it was easy to assume that we’re supposed to discover them through exploration.
The system is definitely not intuitive. I stumbled onto it since I didn’t find any reason not to extract, but a tutorial tooltip when you loot your first ingredient telling you to extract it to discover what recipes it can be used for would not go amiss.
Ingredient management is one thing in this game that you do not have to manage much.
Once you extract them you got the recipe.
Put all of the ingredient in one alchemy bag and you are done.
That’s amazingly dumb. It’s got it’s own bag and everything