Runs at around 300 FPS on my RTX 3060, WITH realtime global illumination enabled (sdfgi). Sadly still not fast enough for the scene to be playable in VR on my hardware - at least not at native resolution.

Some additional screenshots:

I’m pretty new to Godot, and the tower is a model I made for a different project. This is an updated version of the scene I posted here a couple of months ago. I’m posting this to show that you can achieve some pretty nice graphical fidelity in Godot - and you don’t need to be a professional artist or have tons of Godot expertise to do it.

  • Sethayy@sh.itjust.works
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    1 year ago

    Honestly so happy cause the unity drama, even if solely because its driving up the godot content on Lemmy.

    This scene looks amazing! Im not too into the back end of it all, but I wonder what’s limiting the VR performance. Do other engines usually perform better than godot here?

    • AdrianTheFrog@lemmy.worldOP
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      1 year ago

      Idk, IIRC sdfgi, bloom, physical sky, etc just added up and made it a bit too slow. Also, my hardware is pretty midrange and my vr headset has a very high resolution (reverb g2)