B3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish · 1 year agoCan they even track pirated installs ?lemmy.dbzer0.comimagemessage-square64fedilinkarrow-up1394arrow-down14
arrow-up1390arrow-down1imageCan they even track pirated installs ?lemmy.dbzer0.comB3_CHAD@lemmy.dbzer0.com to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish · 1 year agomessage-square64fedilink
minus-squareNankeru@reddthat.comlinkfedilinkEnglisharrow-up7·edit-21 year agoThat was my thought as well, since they count installs and not use count of bought copies directly from a platform. What if people create cracks for legit purchased games, e.g. on Steam, which only removes the Unity tracking part? A simple Firewall rule which “fixes it” for all games installed on a machine might work as well? I believe it might be similar or the same procedure for every game using Unity. We might see this popping up at some point.
That was my thought as well, since they count installs and not use count of bought copies directly from a platform.
What if people create cracks for legit purchased games, e.g. on Steam, which only removes the Unity tracking part?
A simple Firewall rule which “fixes it” for all games installed on a machine might work as well?
I believe it might be similar or the same procedure for every game using Unity. We might see this popping up at some point.