• jjjalljs@ttrpg.network
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    2 months ago

    I think it’s an error to treat “I play DND” the same as “I play RPGs”. It’s like “I play baseball” vs “I play sports”.

    There are too many reasons to succinctly list why people might be sticking to DND.

    In my experience, you’ll have better luck finding players who want to play something else rather than trying to convert DND players.

    • sirblastalot@ttrpg.network
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      2 months ago

      People just don’t like homework. (Which is perfectly understandable) And for most people most of the time, learning a new system is homework.

      • jjjalljs@ttrpg.network
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        2 months ago

        Some people never really learned DND either, but kind of get carried along by the group. I feel like you could switch out systems on those people and they wouldn’t do any worse.

        But I get it. Some people are more casual. Some people have executive dysfunction. My current strategy is to find people who want to play what I want to play, and it’s working okay. Still makes me a little sad that DND is so mega popular, but okay.

        • Archpawn@lemmy.world
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          2 months ago

          I’m imagining someone switching to Pathfinder 2e, not telling anyone, and whenever it comes up they say it’s house rules.

          • shani66@ani.social
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            1 month ago

            It’s one of the hardest to learn, imo. 5e is very inconsistent and has a lot of rules even if they suck. Heck, if i had more confidence in wotc I’d say they deliberately designed 5e to make people feel this way, Pathfinder is far more consistent and WoD takes all of five minutes to learn how to play!

      • Susaga@sh.itjust.works
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        2 months ago

        I was once explaining a rules lite system I wanted to try to someone, and he kept complaining about how difficult it would be for him to learn a new system. I had to point out that I had already fully explained the rules while we were talking, and we weren’t even talking long.

        I think some people just think every system is as complex as D&D.

        • jjjalljs@ttrpg.network
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          2 months ago

          This is very often a thing people believe! Especially if the other system they’re looking at is like Pathfinder (similarly complex) or some close D&D relatives that have a different set of arbitrary numbers. Like, in this game a 15 strength is +3! We have 50 feats with similar names but different behaviors! They might not even realize that not every game has six stats, or long lists of “feats”, or anything even like “feats”. And a lot of games (most of them?) don’t have weird tables and mappings.

          Like if you’re playing Fate Core, and you want to burgle, you just your burgle score. One number.

          But I think a lot of the time when people present that kind of resistance, it’s coming from an emotional place. Telling them facts isn’t going to do much. They might feel embarrassed about not being good at the new game. They might feel bad about spending $80 on the D&D books and unusual dice when the new game has a free book and just uses d6. That kind of stuff. Unfortunately, most people aren’t really introspective enough to surface those feelings quickly and accurately. (I include myself in “most people” there, sadly.)

          I had a guy in an old group that once with full sincerity said “The best thing about D&D is we can just try out different house rules, and if we don’t like them we can change something out.” Like, my guy, that’s not a unique property of D&D. If anything, D&D is harder to homebrew because it has oddly specific rules and assumptions.

    • UlyssesT [he/him]@hexbear.net
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      2 months ago

      Pathfinder is close enough to D&D that I’ve had success converting people to it because fuck Wizards of the Coast and their recurring attempts to gouge everyone with mandatory subscriptions and predatory licensing rackets.

      Also Pathfinder’s setting is downright more creative because they don’t keep digging deeper into that boring old “what if underdark and illithids… AGAIN?” well.

      • jjjalljs@ttrpg.network
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        2 months ago

        I haven’t played Pathfinder 2e but my understanding is it had a lot more choices at the turn level and character build level. that’s good if you want that, but I think for a lot of people the shallowness of 5e is a plus. There are other games that would also be a good fit if you’re not looking for deep tactics or builds, though.

        • TheGreatDarkness@ttrpg.networkOP
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          2 months ago

          I run two groups right now - one for d&d and one for Blades in the Dark. Blades group are people with whom we tried D&D before but they found it too combat-focused and “like someone put his gross math fetish into a game”. First group I may one day run Pathfinder 2e for ew camapign. Second one I don’t even suggest this option.

          • People complain about it a lot, but I’ve never actually ran into a system that uses any maths beyond what a five-year-old should be capable of. Closest I think might be Mutants and Masterminds with stacking multipliers, but still just some extra steps. Nothing that knowing your times tables wouldn’t prepare you for.

            • shani66@ani.social
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              1 month ago

              I’ve come to fear most people are idiots, seems even addition can confuse the average person.

    • Saeculum [he/him, comrade/them]@hexbear.net
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      2 months ago

      It’s like “I play baseball” vs “I play sports”.

      I think more like “I play baseball” Vs “I play softball/rounders/cricket”.

      It’s not that difficult to convince people who enjoy little league to try standard baseball.

      • jjjalljs@ttrpg.network
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        2 months ago

        D&D and Pathfinder are like Baseball and Softball, maybe. But going from D&D to Fate or PbtA is like changing to football or fencing. It’s very different. Trying to get someone who’s playing Baseball to take up soccer is tricky. D&D is baseball. Pathfinder is softball. Easier transition.

    • iAmTheTot@sh.itjust.works
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      2 months ago

      When you’re a forever GM and have been running the same system for a decade, you start to care about the system.

      • pixeltree@lemmy.blahaj.zone
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        2 months ago

        The spirit of my comment being “if you’re having fun with friends, who cares if you switch systems?”

        Conversely,if you’re not having fun with friends, then who doesn’t care about the system? If it’s getting in the way, then ofc switch.

        Really, the core point is don’t let the system get in the way of fun social time

    • blackbelt352@ttrpg.network
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      2 months ago

      Because certain systems have different focuses.

      The core game focus of DnD is pretty heavily directed toward combat. Most of the spells and skills your character has are for combat or for getting into combat or for between combat encounters. It’s a combat centric game, with some RP rules added on top for in-between combat encounters.

      Compare that to World of Darkness’s Storyteller system, which is much more heavily focused on the social interactiom and narrative drama. Combat in that game is quick and usually quite lethal, and even in the 5th Edition games Paradox is releasing, calls for combat to be 3 turns before resolving the interaction.

      It takes a lot of time and effort to add on your own rules to make these systems handle what they weren’t really designed for.

      I wouldn’t really want to run a game of complex political intrigue in DnD just as I wouldn’t want to run a monster slaying dungeon crawl in World of Darkness.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    2 months ago

    If they don’t want to play it, running it isn’t gonna be that fun. That’s why I haven’t ran the Shadowrun campaign I made for my group. Nobody other than my sister wants to play SR. :/

    I like SR way more than D&D, personally.

    • SR lore is so good and the system has so much potential.

      We’ve switched from D&D to SR4 and BOY does that rulebook have a lot of holes. So many contradictions and omissions, so often things are very unclear. Top that with the insane decision to have the group play basically three separate space-time lines with the real world, the spirit world and the matrix. Let’s all wait around the table for an hour while our decker does matrix that takes a second of in-game time and then our shaman projects into the astral plane and that’s not as fast as the matrix but still a lot faster and takes another hour but it’s only a minute in-game.

      We stopped after like 6 months. And it’s a shame because the world is so fun.

  • Dwemthy (he/him)@lemdro.id
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    2 months ago

    My players love Pathfinder, but after running a 1-20 campaign for years I needed a break from it. So far this year we’ve played Apocalypse Frame, Delta Green, and Troika. It’s been a blast trying out different systems and settings, had a few surprises about how much we liked or didn’t like different mechanics.

  • Lianodel@ttrpg.network
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    2 months ago

    “If you’d rather play D&D, are you willing to DM while I recharge?”

    In my group, yes. :| We actually have plenty of players willing to run games.

    That said, they’re also willing to try out new games, so it all works out just fine. :)

  • verdigris@lemmy.ml
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    2 months ago

    After running some Dungeon World I have little interest in ever playing or running d&d again. It’s so much better for organic storytelling, and combat is much less of a slog.

  • shani66@ani.social
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    1 month ago

    I came in one day, told my players this game sucks and everyone immediately started searching for their own game of choice, never looking back at 5e. we’ve settled on WoD as the game we go to, but we’ve got a Pathfinder and starfinder game going, we’ve played cyberpunk RED, shadowrun, cthulhutech, the witcher rpg, besm, exalted, CoD, wrath & glory, and we’re planning a final fantasy d20 game. It’s down right sad that some people won’t move on from 5e tbh.