In this release, we’re updating the engine from SDL to SDL2, and there are many optimizations to go along with it. Aside from the optimizations, SDL2 is also the stepping stone to ports. We have Linux compiling and playable; it just needs some testing.
Moreover, there is now a(n experimental) multithreading option in the game settings that makes the game even faster!
We also have some new individual tree graphics, and an update to grass ramps as well.
This has been mostly the hard work of Putnam! Meanwhile I’ve started up on adventure mode - the long work of updating menus and adding audio has begun! Hopefully we’ll have some progress to show their soon, as we continue updating fortress mode as well.
Fully agreed! It’s ‘took her on’, though.
It’s just insane how competent some people are. Here’s an interesting interview from 5 month ago. And here’s a written interview about her joining the team, which I also found interesting and very impressive.
It absolutely does matter - male default needs to stop!
I didn’t use male as the default, I had just seen various forum posts over the years referring to Putnam as him and assumed that was correct. Of cause I assumed wrong.
Oh sure - I’m not calling you out or anything. But somewhere along the line the people whose forum posts you were reading had made the male default assumption, and it stuck with you! Not your fault that someone else made that assumption.
All good - I should have been more mindful and probably used gender neutral language instead.
In case someone is wondering about your response: My comment originally included the phrase “Not that it matters, […]”, but I immediately edited my comment after I posted it, because I agree with your sentiment. You were faster than me.
Thanks for leaving context here, so I don’t look like a raving lunatic :P
I learned something new today.