VSCode with Go language support: removes unused variable on save “Fixed that compilation bug for ya, boss”
VSCode with Go language support: removes unused variable on save “Fixed that compilation bug for ya, boss”
Reminded me of this: https://youtu.be/PsWj_RKbkxU?t=275
SaaS vendor about to be DoS’d: “(chuckles) I’m in danger”
“Hi team, customers observing BigCannon is missing enemy about 90% of time since latest update. Red faction reported issue 4pm ET today and opposing Blue faction was able to re-pro. Can we get all hands on deck to deep dive and push a fix by midnight so both sides can start reliably shooting at each other again before tomorrow morning? Thanks”
Started on the tower defense part of my visual novel. The idea is to keep cells healthy by writing policies that determine which molecules can enter a cell. It’s extremely bare bones rn :')
I really hope so. Last code I reviewed was full of !! and companion objects trying to emulate Java static instead of top-level consts. Even I’m still trying to figure out what idiomatic Kotlin looks like. We got a ways to go…
The interoperability is both a blessing and a curse imo since it let us half-ass the integration by leaving a bunch of Java code unconverted. I could start refactoring everything but then my team would stop reviewing my PRs due to the diff size (and then my manager would eventually find out that I’ve been using up work time doing this instead of shipping features during crunch week).
I really much prefer Kotlin to Java. I just wish my team had actually had a commitment to it instead of just sorta using it with no migration plan.
This is literally how this all started for us lol. Senior wanted to try to migrate everything to Kotlin in our project. Migration never finished. Now one of our major repos is just half Kotlin half Java. Devs on our team learn Kotlin by unexpectedly encountering it when they need to touch that code.
I hope not. I’m pretty sure me and my coworkers would be at each others’ throats if it were not for some form of typed JS holding our Frankenstein codebase together.
Congrats! Game looks really cool! Best of luck
…and then there’s Go who just won’t let you compile at all
“Dr. Prof. Mann, I really didn’t understand anything about UNIX on that last midterm. Can we go over how to touch
and finger
after class?”
I deduce these two sets must be the same then?
It’s obviously:
Traceback (most recent call last): File “./main.py”, line 2, in <module> AttributeError: ‘str’ object has no attribute ‘length’
In no particular order:
I am now undistracted and back to slowly trudging through Romance of the Three Kingdoms. I’m about 80% of the way through. Everyone’s dead and Kong Ming’s just captured and released some dude like 7 times.
Building and running a multiplayer game on one might be cool. Websocket is nice for making simpler real-time games for the browser. Godot also has multiplayer networking support but I’ve never tried it before.
You do have to open up the Pi to the public Internet though to get any people to play. I use Tailscale Funnel but there are probably also other tunneling solutions
Not the red ones but I like yellow dragon fruit
Lurked on reddit for years before quitting altogether bc the mobile app was hostile and web was basically gated off. Then was exclusively read-only on Hacker News and Lobsters for a while until I realized I didn’t want to think about only tech all day and now I am here.
I think the nice thing about Lemmy for me is the size. It feels active enough that it’s not dead but not so big that I feel compelled to just stand and watch on the sidelines.
Not really a language you would write in but WebAssembly. I have this dream of a single WASM runtime environment across web, desktop, mobile with devs writing apps once, compiling them down to WASM, distributing them over the Internet, and users running them on any platform they like.