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Cake day: September 29th, 2023

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  • The system works by having players vote on whether a clip is cheating or not - the guidance is to vote yes if the player is cheating “beyond a reasonable doubt”. Players are weighted with a trust score (how much the majority agrees with them), so you can’t just spam “innocent” on every clip and avoid bans that way, because the system will start ignoring your votes. You must first trip something in order to get into the overwatch queue anyway, which is what VACnet is about, increasing the amount of cheaters that end up in the overwatch system.


  • thoughts3rased@sopuli.xyztoTechnology@lemmy.world*deleted by creator*
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    9 months ago

    It is a genuine concern though. Certain Chinese laws do state that if the government wants, companies like tencent must hand over user data, including the data of foreign users outside their jurisdiction. Riot is owned by Tencent, with a CEO that is a card-carrying supporter of the CCP.

    Personally, while I think the developers at Riot didn’t intend for it to be a data-collection tool, the level of access it has could certainly be used as such if they wanted.




  • Except that’s not how it’s working here. The only “contract” is the EULA that the developer agrees to when creating their discord account.

    The developer doesn’t collect or store the data, nor have they entered an agreement with discord for them specifically to collect this data. The game developer does not sell access to the discord server (a violation of the EULA). All they have done is use a feature on Discord, available to every user and bound to the terms of both the EULA and Discord’s privacy policy.

    If what you said was true, then any individual that enables the highest level of protection on any server of any size would end up being liable. This simply is not true. It would also mean that the lowest setting would also leave them liable as an email is stored, which is also not true.

    It would also be incredibly hard to determine exactly what they’re liable for. Is it all the users who have Discord? All the members in their server? What if a user is in multiple servers with phone/email verification turned on?

    Discord collects this information as part of their service for their verification purposes, including 2FA. The implication for the developer is nothing more than a flag on an account.

    The difference between the developer and Microsoft/Amazon is that those two companies, while yes they don’t store it on their own servers, collect the data for use in their services for their profit for services they sell, run ads on, or collect more data to sell on. The game developer does not run discord, they do not sell discord, they have little agency over that server in discord, and is a service that discord provides. The game developer could pull out at any point and the service would still exist because it is not theirs.

    TL;DR - The developer is not liable in the same way that X users aren’t liable for people who verify their phone number following them. It’s not their service, and the Discord EULA and Privacy Policy apply.








  • Not really, if you’re doing your weekly shop all in one go (especially for a family), it can make sense that your weekly shop can be more than you can carry and thus you need something to help you carry it. I wouldn’t want to lug 4-5 bags of shopping onto a bus where I’m going to piss someone off because I placed them on the seat, nor do I want to try to balance all that on the handlebars of a bike where a single fuckup or pothole I can’t see will lose me lots of money in shopping.

    I don’t personally do those sorts of large shops, but people are busy and literally schedule this in their week so it’s not insane.

    Or hey, maybe more people could shop online? With well planned routes it could be more efficient than lots of people all travelling to one place.