Excuse me? Whimsical? I did enjoy being a disco infused communism cop with a brain the size of earth that may have been addicted to every substance.
Excuse me? Whimsical? I did enjoy being a disco infused communism cop with a brain the size of earth that may have been addicted to every substance.
Blood circle on the ground? What do you mean? That was always there!
Which is funny, because computer games didn’t have any kind of story at the beginning (look at pong, tetris, qbert, asteroids etc.)
What would be a better alternative in your opinion?
For example. In cyberpunk you are forced to first person in combat. That means to look around a corner you have to put yourself in danger. To mitigate this you can invest in certain cyber ware to see through walls or throw recon grenades. If you would be able to use third person you could just move your camera to look around an object. You would have to design the encounters with that in mind and the thinks like recon grenades or looking through walls get less interesting if you allow the view of the player to fly around without getting in danger. As you can guess I don’t like this and consider it cheesing. Similar example for kingdom come. There are medieval helmets in the game where you can pull the front piece down. That will impair your field of View. But you get more protection. But this could just be cheesed by turning on third person.
This kind of stuff I mean by cheesed.
Please no. They committed to first person and the game is better for it. Not many games have the commitment for it and that is really sad. I really really dig first person only because it let’s the developers design the game around that without players cheesing the mechanics.
The only other game that comes to mind as commited as cyberpunk was kingdom come deliverance which was also better for it.
Plus there is a native Linux version!
Well it is a game/story from Sam lake, for me that means good. I hope he has a few more games in him.
Interesting! I actually didn’t know this clip. I thought you referenced a rakugo story that involves this name. But other media has seen that rakugo story as well as I can see.
Highlight ist auch momentan in den neuen windows settings. Da gibt’s auch eine Abteilung für Storage Spaces. Der Knopf heiß auf English “Add Space” auf Deutsch steht da… (Trommelwirbel) “Leerzeichen hinzufügen”. Großartig. Also entweder KI Übersetzung oder den Übersetzern einfach nur die Stringtabelle rübergeworfen ohne jeglichen Kontext.
Geez, your name is so long. Now he’s gone.
Oh, hello! Can Jugemu Jugemu Go-Kō-no-Surikire Kaijari-suigyo no Suigyō-matsu Unrai-matsu Fūrai-matsu Kū-Neru Tokoro ni Sumu Tokoro Yaburakōji no Burakōji Paipo Paipo Paipo no Shūringan Shūringan no Gūrindai Gūrindai no Ponpokopii no Ponpokonaa no Chōkyūmei no Chōsuke come out to play?
Wegen DES Rosen! Wegen DES SCHILD-ES
You are aware that digital goods do not have a supply in the traditional sense, right? I can buy 500000000 copies of your data and you still will have more of it. Its not possible to apply supply and demand to digital goods because we have unlimited amounts of them.
And btw what you are saying is quite similar to what I described. The price is found via establishing the amount of money in the market and the willingness to spend. That kinda is a way of looking at the possibility of demand.
But anyway. The key difference, probably, is looking at who is aiming for what. The companies are looking at extracting maximum value for them. You seem to dislike that.
Well… How do you think a price for a product is found in capitalism? You try to find the sweet spot between too cheap and too expensive. When you are cheap more people buy, if you are expensive less people buy. Therefore there is a sweet spot where you make the most money. This obviously is dependent on the people in the market and the money they have. Of course the game publisher can go to the poor people and say that they want 500 money for their stuff. But they don’t have that, so they won’t pay it because they literally can’t.
Long story short, this is not subsidising, this is publishers extracting the most amount of money from that specific market. Its called capitalism. Love it or hate it.
And of course products cost different amount of money around the world. Every market is different.
Just have a look at the dev diaries. For me personally its the overhaul of pretty much all simulation engines (traffic, weather, water, wind, people etc.) and that they solved (apparently) the single thread problem of their traffic simulation. For me CS1 was bottlenecked when the cities became to big and the traffic could only be simulated on one core. There is a limit to that. But my cpu was otherwise idle. I have hope that this is now solved. Plus there is apparently no agent limit anymore. So a town of 500000 could in theory simulate all people individually, CS1 couldn’t.
Und wer hats gewusst? Mal wieder keiner!
Will ich gleich mitmachen. Hab ich nie so wirklich gelernt.