Caves of Qud has gotten more approachable than ever, thanks to a complete UI overhaul, gamepad control implementation, and a currently in-beta tutorial that’ll arrive in full with the 1.0 launch.
Might be worth going back to once 1.0 launches
Caves of Qud has gotten more approachable than ever, thanks to a complete UI overhaul, gamepad control implementation, and a currently in-beta tutorial that’ll arrive in full with the 1.0 launch.
Might be worth going back to once 1.0 launches
Yep, give me 18650s or 21650s
See: Adobe, Microsoft, Apple, Google, etc etc
This kills me. Apparently projects need to update weekly with the change log: “increased version number” or else people will declare it abandoned and search for a replacement.
It actually has a slightly newer modem, though we’ll see if it actually addresses those issues.
Added some inserters to the belt :)
Correction, meteor lake’s (Intel 14th gen) CPU tile is on the Intel 4 process (though admittedly that’s a 7nm euv process). And they’ve also moved to a chiplet design. (CPU, GPU and IO are on 3 different processes)
If it’s the coding that’s stopping you, you might check this out:
https://forum.godotengine.org/t/block-coding-high-level-block-based-visual-programming/68941