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https://blog.codinghorror.com/are-you-a-digital-sharecropper/
Interesting article from on of the co-founders of StackOverflow.
https://blog.codinghorror.com/are-you-a-digital-sharecropper/
Interesting article from on of the co-founders of StackOverflow.
I read the original mastodon post by the developer of run0 and I am still don’t understand what the problem with SUID is.
Whats an example of an attack that would work with sudo and doas (which also uses SUID) and not on run0?
CPU: AMD Ryzen 7 7800X3D 8-Core Processor
GPU: AMD Radeon RX 7900 XTX
Got it working, this was totally it.
I tried a few wine configuration options, MESA_VK_DEVICE_SELECT
and DRI_PRIME
but to no avail.
I ended up just disabling my integrated GPU in my bios and it worked fine.
I am starting to get convinced that the game is trying to use my integrated graphics vs my discrete GPU.
No idea how to fix that as I specified in Lutris that it should be using my discrete GPU.
It’s cool people are doing this - but it feels weird that they want to get X number of levels done and polish the assets to a level before releasing anything playable.
Seems like they should be releasing a few levels to folks with a few characters, get feedback and iterate from there.
I get your point but I think you are off base with this one. The lead designer of this game, and the reason it’s getting a press cycle in the first place, is most famous for Bioshock. The comparison to Bioshock is absolutely called for in this case.
If you aren’t familiar with it, then fair enough but it’s more then a game design point of reference, this looks like a spiritual continuation of that series.
This is a good step but I still feel like it’s pretty obscure where a package is actually coming from. “by Google” or for the Steam package “by Valve” is really confusing and makes it sounds like it’s coming directly from the company. Unverified tells the user to pay attention but there is no hover over to say what it actually means.
Wait, anti-cheat? Wtf?
I have some bad news for you about the sales of Midnight Suns….
Fingers crossed on the out of the box support.
Thanks again for the knowledge.
Thanks, appreciate the write up. Definitely sounds like HDR under Linux has a long way to go to reach the “just works” level.
I asked this in another thread but I would be curious to get different perspectives; could you use gamescope
and mpv
under Gnome and get HDR support or is KDE’s HDR support essential here?
So what is the benefit of KDE’s HDR support at that? Could you do something similar under Gnome and get HDR support in games?
Oh really? That sucks, how do you work around that?
Nice, this appears to allow me to enable HDR at least in Resident Evil 8.
Is there a distinct command if the game is native Vulkan versus using the Direct3d to Vulkan layer?
Edit: Lojcs is saying this only allows you to enable it but it isn’t actually working, https://a.lemmy.world/lemmy.world/comment/8535260
To add to this, I was doing some testing since this is on my mind and I am also unable to get HDR working on Youtube under either Firefox or Chromium.
This may be orthogonal to running games or it could be related.
Great detailed answer. One pedantic nitpick is the Apple typically supports Macs longer then 5-6 years, with the operating system getting security patches for a few years after the last one was released.
Their support cycle has been shorter lately because they seem pretty hell bent on phasing out Intel Macs.
I used to use Fluxbox back in the day, what’s the modern equivalent?
Here is my understanding of this now I’ve got everything working on my Flatpak install of Steam:
org.freedesktop.Platform.VulkanLayer.MangoHud
MANGOHUD=1 %command%
to the Steam launch options of the gameMANGOHUD=1
to the Steam FlatPak to get this working in every game by defaultgamemoderun %command%
to the launch options to run the game with Gamemode enabled
Good quote. Here is more of it for context: