• 4 Posts
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Joined 1 year ago
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Cake day: June 30th, 2023

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  • LET’S GO FIGHTING GAMESSSSSS

    Tekken 8 - $39.98
    I’ve heard good things about this Tekken, but I’ve never wrapped my head around the combo/juggle system and 3-D fighters in general

    DBFZ - $9.59
    Great game, it’s a shame that it didn’t get to shine long enough as the common grounds among various FGC communities. Still, for $10, that’s great.

    MK1 - $27.99
    I think this is supposed to be a story reboot, so it’s easy to get into for newer players, narrative-wise. Combat seems to be good too, and NRA is great for including lots of things to do for people who aren’t into grinding a ranked ladder against human opponents.

    GG Strive - $19.99
    This game is GREAT. It isn’t quite as frenetic as older entries or other anime fighters, but it’s flashy and stylish as hell. I’ve gotten multiple people into fighting games starting with GG Strive. Definitely check it out if the look or style even remotely interests you.

    Granblue Fantasy Versus: Rising - $29.99
    I like this one a lot, though the sale is a bit shallow. Anime looks, but a very grounded system. It gelled with me, coming from a Street Fighter background. I still struggle with corner combos, but to me it’s a demonstration of the accessibility and depth of the game. I can hit my 4 hit combo, sure, but someone who knows what they’re doing can pull out a 9-move combo and do 30% more damage in the corner, meaning that playing for stage position and footsies and everything are just as important as they are in SF.


  • I never played it, but it seemed to face the issue that so many other flash-in-the-pan games have. It’s got a great idea, and then players want more, more, more, and the team wasn’t planning/prepping for that much that soon. And by the time they do get those additions ready, the playerbase has moved on.

    I heard Helldivers has fallen off a cliff for player count, and it’s definitely been the bane of many fighting games I’ve bought.



  • I think Steam NextFests have been a big part of the prevalence of demos. Before we had those, sure, a few games would have demos, but they wouldn’t really gather much attention. NextFests are a good excuse for players to try a bunch of demos (think of the old demo discs that came with gaming magazines) and post about them on social media. This is a great way for smaller games to attract eyes, so now developers are more incentivized to actually produce demos, rather than just neat trailers and screenshots for marketing purposes.






  • Edit: I didn’t read the entirety of the problem, but in any case, this should help you state almost anything regarding the simple math. Note that in actuality, I don’t think there would be a true meeting place due to orbital paths, but if you treat it as a linear “train” problem, this is how I would do it.

    This may not be the simplest, but here’s an easy way to just use lots of substitution and basic algebra.

    Let t = time in days to meet

    Let a = speed (not velocity) of rocket A

    Let b = speed (not velocity) of rocket B

    1 = 200 * a

    1 = 150 * b

    200a = 150b

    a = (3/4)b

    1 = (t * a) + (t - 30) * b

    Substitute for a

    1 = (3/4)bt + bt - 30b = (7/4)b - 30b

    Recall that 1 = 150 * b and set these equal

    150b = (7/4 * t - 30) b

    Divide by b

    150 = 1.75t - 30

    1.75t = 180

    t ~ 103 days

    At 103 days, the ships will meet, and since it’s over half the time it takes for rocket A to reach Earth, the meeting point will be closer to Earth.