Software engineer for a long time, six years in the games industry. Been writing code from the days of machine code to C#/C++. Did audio for some years which got my first job in the games industry.

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Joined 1 year ago
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Cake day: June 9th, 2023

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  • I wrote to Texas Instruments and they sent me back a paperback book describing every TTL chip from 7400 upwards. I read it cover to cover and learned quite a bit about TTL logic back then. I used TTL as the glue logic getting everything going, as well as 68xx and 65xx series chips to cover all sorts, like ACIAs, PIOs and video controlllers.

    The internet did not exist back then. Even though I worked for a large American computer company with their own private network (text only), still no internet as such. It was called books and libraries back then. Oh… and no Amazon either.




  • Been OK. Used to go on marches but my partner’s recent operation has reduced that quite a bit. We used to go every year here in London (and sometimes Brighton). We saw Pride in Canada a few years ago… it was odd to us seeing our hotel celebrating it.

    I still remember my first gay pride march in the mid '80s when it was political in the UK, and we marched outside No 10 Downing St and yelled “Gay Rights!” back then.











  • A long time ago… when games were using ASCII characters and were called Adventure, Rogue, Moria, NetHack et al… I started creating something I called “The Wandering Wizard’s Castle”. It never went anywhere because the machine I wrote it for only had 4K bytes of RAM…

    Anyway, being a games developer never entered my mind until I joined an audio company and started porting their 3D audio library to Windows device drivers and supporting a bunch of hardware companies trying to be in that space.

    That got me exposed to audio and to games! We played Unreal Tournament or Quake at lunchtimes and had all the insane audio taunts installed. It was a fun time… and eventually lead to me joining Codemasters in their audio team and working on some of their racing games.

    Racing has never been an interest of mine. Seeing the scene rendered, yes… that was interesting. Seeing how audio gets used…

    Then after ten years out of the games industry, I’m back, working on a massive online space sim and finding I actually like playing the game - either on my own, or with others.