I’ve set my computer so that holding caps lock lets me type in Greek
I do space math on earth computers. He/him
I’ve set my computer so that holding caps lock lets me type in Greek
Ultimately, these sorts of crimes are incredibly common for occupying armies. Culture impacts the way these crimes are handled – are they punished, ignored, covered up, or tacitly (or even explicitly) encouraged? But the common element is soldiers, and the way that war leads to the dehumanization of the enemy, not that some cultures breed uniquely evil people.
I generally have a few “forever games” that I sink thousands of hours into. Right now that’s Stellaris but in might try to get back into Crusader Kings with the new patch and of course when Civ 7 comes out I’ll be all over that.
I generally prefer my other games to be fairly short, especially for story heavy games. I’ve left hundreds of Civ games unfinished, and it doesn’t really matter, but I do actually want to finish games with a strong narrative, and really long ones can be hard. I never finished either of the Divinity original sin games, for instance, despite enjoying then quite a lot. Same with Witcher 3, though in that case it has more to do with rapidly becoming fatigued with the open world and also starting grad school about 3/4 if the way through and not having much time to play. I’m general though, I’d say about 20-30 hours is ideal for a game that I can’t just replay forever.
Yes – America (original by Simon and Garfunkel)
Anthony Vincent – Chop Suey in the style of Ghost (original by System of a Down)
Dr Pez & Marc Papeghin – The soundtrack of Ocarina of Time, but its a prog rock concept album (not sure it technically counts as a cover)
Brass Against – The Pot (Original by Tool)
The Jimi Hendrix Experience – All Along the Watchtower (Original by Bob Dylan)
Also, not sure how widely known this is, but Arethra Franklin’s Respect is itself a cover (and certainly one of the best covers of all time, up there with All Along the Watchtower and Johnny Cash’s rendition of Hurt)
When I was in school, the bus route did not stop near my house, and it was too far to walk, and there was no good bike route (though one exists now). In middle and high school I would often walk or bike to a friend’s house after school but that wasn’t always an option.
This is a situation forced on us by car-centric city planning
I think the genre you are looking for is “immersive sims”. Notable historical examples are Thief, Deus Ex, and System Shock.