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Joined 11 months ago
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Cake day: August 15th, 2023

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  • Moving a joystick is fundamentally different to moving a mouse. With a joystick there is a spring constantly acting to center it - no equivalent force when using a mouse. So you need to get a feel for estimating that force and accurately counteracting it in various gameplay scenarios. That’s a completely different “muscle” to have a memory of vs. using a mouse I think

    Also, modern controller joysticks generally are not great. Most have medium to large deadzones in the center by default. I’d recommend reducing them for more responsiveness. It comes with the tradeoff of being more susceptible to stick drift. But that isn’t something you should be afraid of. It’s a physical impossibility for their design to not wear over time. I’d recommend recalibrating and adjusting settings regularly. At the end of the day, replacing joystick modules only requires screws (no soldering) so it’s cheap and relatively easy.

    If you’re really serious you could get some hall effect joystick modules. That way you wouldn’t need to recalibrate often and could keep a consistently small deadzone setting without encountering drift. i.e. default settings from like dualshock 2, when stick drift was just as apparent but people hadn’t gone crazy over it yet.

    Minecraft would be fine for learning fps movement in a relaxed setting.








  • The main difference is the potential issues on console aren’t game-specific. If a new game comes out on PS5 and you have a PS5, you can have good confidence that you can simply buy the game, install and play it without needing to consider anything else. No need to understand how your system compares to the game’s recommended requirements, no manual configuration to optimise performance, no Denuvo arbitrarily slowing down your games. You make a good point about modern consoles not working out of the box per se either, but consoles are undoubtedly still much simpler to get reasonably working.



  • Yeah upon rereading the story there’s no shot, tampering with 50+ bottles of eliquid without breaking the break-off band or messing up the plug. Anon is basically a fly by night compounder

    But yeah, 35/50mg are the default strengths for majority USA salt nic eliquids off the shelf, the standard set by Juul upon first entering the market (though arbitrarily Juul measures by weight rather than by volume, so their pods are actually 59mg/mL)


  • It’s possible, but frequency is determined by more factors than simply relief from nicotine withdrawal. It’s also possible that reducing concentration very slightly doesn’t change the overall equation enough to actually drive behavioral change. But I’d agree that outcomes are better secured with conscious intent. I think quitting successfully and meaningfully means learning resilience against compulsion to engage in behaviors driven by chemical reactions in the brain, which this approach doesn’t do at all.


  • Just as a thought experiment, what you’d really wanna do is change the salt nic formulation, i.e. the acidic compound which is added to freebase nicotine to convert it to a salt. This directly shapes the pharmacokinetics of the resulting nicotinic effect from vaping it, which is what leads to the common knowledge that salt nic hits harder, but doesn’t last as long as freebase. That isn’t universally true at all, but is a result of the salt formulations that are popular in the market.

    I worked with a scientist that once formulated a 20mg/mL solution for me that had similar throat hit to the 40mg/mL products I was using & had a very steep onset curve, and I found it to still be very satisfying even immediately after swapping. It wasn’t a successful product though because for the consumer, 20mg = 20mg & 40mg = 40mg

    Guess my point is that the novel ways of using tech to improve weaning off nicotine using vaping do legitimately exist, but they don’t have a place in a free market so we won’t have it while regulators stay luddites on the issue