I believe you can thank Taylor Hawkins for that. I know he was her tour drummer, but I’m pretty sure he wrote drum parts during his time with her, as well.
I believe you can thank Taylor Hawkins for that. I know he was her tour drummer, but I’m pretty sure he wrote drum parts during his time with her, as well.
So that file can go anywhere you want, but ~/bin
is a good spot (or ~/.bin
if you like a tidy home folder). You can name it whatever you want, but I’d personally name it steam.sh
. And then in the Buddy settings, use that file as your new Steam binary.
What issues are you having? I may be able to help.
There’s a host app that runs on the host machine alongside Sunshine that reads your Steam library, and the Deck plugin adds an icon on each game’s banner on your Deck. When you click the icon, the plugin communicates with the host app and then automatically starts a Moonlight/Sunshine session that then starts up the game you were on. You only have to add one “app” to Sunshine and set up the MoonDeckBuddy app on the host, and then you have streaming for your entire library available.
I mean. I can’t because I defederated from Threads. But neat, I guess.
I’m not sure where you heard that info about the keys, but it’s not right at all. In fact, suyu went the ryujinx way and makes you provide all the keys and the firmware yourself, whereas yuzu only required the keys.
Suyu has done a lot to remove the problematic code and restructure their documentation. It would do well for people criticizing them to first go see what they’ve done. The suyu devs themselves said that the DMCA request didn’t even come from Nintendo, it came from gitlab automatically because they forked a repo that was taken down.
This is dope, but I’ve been curious, what benefits are there to this? I know reproducibility can improve security by proving that the distro is delivering the packages they say they are, but is there anything else?
That’s fair if you go into desktop mode a lot.
It’s still usable, for sure. The Bazzite team back ported the WiFi and BT patches, so those function. But if you rely on reducing refresh rate to save battery like I do, that can be a big one.
The audio issue isn’t too big of a deal, you just have to do a full reboot to go back into game mode. Just takes a few extra seconds.
But if you already have an LCD, I see the wisdom in waiting for the team to iron out OLED support.
Mainline is also missing some OLED patches around changing the panel refresh rate and audio cutting out when switching from desktop back to game mode, last I recall. Those are the issues holding me back from installing Bazzite on my OLED.
On one hand cool, but on the other, just use Bazzite.
I could go in-depth, but really, the best way I can describe my docker usage is as a simple and agnostic service manager. Let me explain.
Docker is a container system. A container is essentially an operating system installation in a box. It’s not really a full installation, but it’s close enough that understanding it like that is fine.
So what the service devs do is build a container (operating system image) with their service and all the required dependencies - and essentially nothing else (in order to keep the image as small as possible). A user can then use Docker to run this image on their system and have a running service in just a few terminal commands. It works the same across all distributions. So I can install whatever distro I need on the server for whatever purpose and not have to worry that it won’t run my Docker services. This also means I can test services locally on my desktop without messing with my server environment. If it works on my local Docker, it will work on my server Docker.
There are a lot of other uses for it, like isolated development environments and testing applications using other Linux distro libraries, to name a couple, but again, I personally mostly just use it as a simple service manager.
tldr + eli5 - App devs said “works on my machine”, so Docker lets them ship their machine.
KotOR’s console controls can be a bit awkward at times. I haven’t played it on Switch, but I originally played it when it released on the OG Xbox. I assume the control scheme is similar. And the graphics are going to be dated, but that’s a given for a game from '03. But other than that, I’m sure it’ll be a fantastic experience, especially for a die-hard Star Wars fan. It’s still my top game of all time, and if you can play it on PC with some graphical enhancement mods, it still holds up really well nowadays.
Aspyr’s KotOR port was considered pretty good, I believe. I was disappointed in their Civilization series ports for Linux because their netcode was incompatible with the Windows versions, which is baffling to me, considering Linux users are already siloed so much in other ways. But the games ran okay, so it wasn’t all bad.
But yeah, I haven’t really heard any good updates or news come out of Aspyr for a while. If I recall correctly, they were the original devs for the KotOR remake, which was going to be their first game from the ground up from a technical perspective. But they had that taken away from them after working on it for a year or two, which is crazy. It must’ve truly been awful.
Aspyr has a history of laziness and incompetence, unfortunately. I really want to like the company because they were one of the few companies bringing my favorite games to Linux (KotOR and the Civ series) before Steam and Proton got so damn good. But their Civ ports were always plagued with weird bugs not in the original games, not to mention they didn’t have cross-platform multiplayer, preventing me from playing online with my Windows-using friends unless I dual-booted or tried to fight Wine. And somehow their Civ save file format is different, so you couldn’t even switch between Windows and Linux and continue the same game. It was baffling.
Aspyr is the company behind KotOR’s mobile, Linux, and modern ports. Bioware was behind the original KotOR, and they were bought and ruined by EA.
That work has already started with Fediseer. It’s not automatic, but it’s really easy, which is probably the best we’ll get for a while.
The reason this works well for certain applications and not others comes down to programming language / framework and compilation optimization.
If the application was compiled directly into an executable binary and optimized, it can be decompiled, but it won’t be human-readable. Programmers would have to delve in and manually trace the code paths to figure out how it works. Fun fact, this is how a lot of the retro game decompilation projects are happening. Teams of volunteers are going through the unreadable decompilations and working together to figure them out.
Dotnet and Java based applications are easier, because they don’t usually get directly compiled into machine-executable binaries, and even when they do, it’s still easy to decompile them. This is because they’re both compiled to an intermediate language that’s more optimized than the original, then that IL is run by a runtime. Dotnet’s IL is called Common Intermediate Language and Java’s is called bytecode. This sounds weird, but it’s kinda cool, because it lets people write different languages without having to have a full compiler. They just have to be able to get it compiled to an intermediate language, and then the existing runtime can take it from there.
I’m sorry I didn’t call out every exception to the rule. Obviously, if you do illegal things on my instance, I will care. I kind of thought that was a given, to be honest.
I’m curious, my playthroughs of both the original and the remake were so long ago - but does D-pad movement buy the player anything? I agree it’s rather silly that it’s not an option, but I don’t remember being hampered by the control scheme in any way.