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Yeah! I’m glad I could be of help.
Yeah! I’m glad I could be of help.
I will say, the couple times my colonists got into nearly deadly altercations due to one of them being a pyschopath and going around starting fights was actually interesting. But that kind of conflict was much less frequent than 80% of my pawns being in the hospital due to an attack from neighboring clans
Well, I’m glad it wasn’t the main bridge for Galveston island, that would’ve been all kinds of bad
Yeah, I was playing on 3x for most of the time. I know, I was surprised that I didn’t really seem to get it
I’ve been playing not much else than city builders in the past year or two, for some reason.
Surviving Mars is good imo, and so is Frostpunk, but both involved a decent bit of trial and error to figure out. For Frostpunk that ended up being a strength, but not sure if I’d have just done a tutorial for Surviving Mars if I would have had fewer problems.
I have like 400 hours in Satisfactory, some people consider it a city builder, I guess for resource management reasons. But there aren’t cute little people to watch so I don’t know about that, haha. Fun though.
Kingdoms and Castles is a very cute game, but probably too easy. Still, very relaxing to play which is nice.
I also enjoyed Jurassic World Evolution, driving the jeep through the park you’ve built is very fun.
For the past few months I’ve been playing tons of Oxygen Not Included. It’s really fun, but tricky, and the simulation differs from how actual physics works enough that some mechanics are unintuitive for me. It’s a game that I had to figure out a specific reason to keep playing though, as once you get the main problems fixed you’re arguably “done”, but it’s not all that hard to get a self-sustaining colony.
I tried Rimworld, and found it a very weirdly unsatisfying game. Imo it’s too slow and tedious to be good as a “story generator” but the problems you face are also too banal but also devastating for it to be a good city builder. I’m guessing a lot of people would hate me for saying I actually prefer Stranded: Alien Dawn to Rimworld, even though it’s just a 3d copy. But Stranded Alien Dawn is more fun to watch your people do stuff and I enjoy being able to build 3d houses too. It’s almost more like The Sims.
I also briefly tried Against the Storm, but I dunno, it didn’t really grab me. Seemed really slow.
Timberborn is a fantastic game, and everyone should play it. Just fantastic. I started before the badwater update and I think there’s merits to either mode, so if you wanna play safer, you can turn off badwater for a game and it’s still super solid.
I just bought Manor Lords, but I’m gonna wait till it gets updated more before I crack it open. My ONI world has a lot of work still.
Also, like everyone else says, Banished is great (though the UI leaves something to be desired, but it’s also a custom game engine from the one dev) and Cities Skylines is good too. Haven’t tried CS 2.
I also really wanna try Captains of Industry, but I’ve gotta pace myself
Not to say that Belgium doing so isn’t helping, $10 million is a lot better than nothing. But my first thought is that that maybe pays for like what, two electrical substations? Maybe costs for that sort of thing are lower in Ukraine than in the US, or maybe I’m overestimating capital costs for electrical infrastructure even in the US. In any case, I wonder how much it would cost to fix all of Ukraine’s distribution infrastructure
Edit: Should’ve read the article. I guess the focus is on generators, including distributed stuff like solar
Wouldn’t the shares need to be priced at $4,000 to gross $10B?
Have you ever actually been outside the US?
Tom’s Diner
House of the rising sun?
I look forward to seeing this post every week. It’s encouraging that Mr. Krabs is proud of me
This why public transit systems generally include buses. I will concede no-one uses buses for off-roading, but I would guess 90% of Americans do not drive their car off-road more than once or twice a year total, so I fail to see why that would be particularly relevant for a mass-market appeal.
I wonder if it isn’t a symptom of things going from high competition environment between new internet services and older stuff like cable to more established systems of revenue which don’t have as much incentive to compete for workers or market share. So maybe that’s the end result of approaching monopoly.
That’s interesting, I kinda get the wanting to get your moneys worth out of it. I am a little surprised that even though I only played Fallout 1 and 2 a few years ago for the first time (not old enough to have played them at release) I really liked both of them. I thought the story was really solid. Much simpler than F3 or New Vegas, but still very good.
In short, yes. Consider that light is a form of electromagnetic radiation. So not only have radio waves been around for a long time, living creatures figured out how to use them for gathering data about their environment a long time ago!
They do have some good quests though, I wouldn’t say to not do any companions. Unless it’s just F2 that has companions with quests, I don’t remember.
Don’t mess with deathclaws. And also your companions might get in the way. Unfortunately the “Bump companion” option wasn’t added till Fallout 2. So keep in mind that they might block doorways or make other things impossible to move around
Llama.cpp is relatively fast and might run on your Mac depending on how capable it is
Looks like Tom’s Bistro from Parks & Rec
Bad, Bad, Leroy Brown