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  • 18 Comments
Joined 1 year ago
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Cake day: July 4th, 2023

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  • double genocide myth

    Genocide denial is not the winning move you think it is. Edit: More importantly I never said anything about genocide, though since you brought it up, the soviets did in fact commit genocide, see: Holodomor. This in no way dilutes or mitigates the Nazis’ genocide of Jews, etc. in the Holocaust.

    Equating communists to fascists was used to excuse complicity in the holocaust, it isnt fucking cool.

    Good thing I’m not doing either of those then! I’m equating tankies to fascists, which is not only cool, but more importantly it’s correct.


  • On the one hand defederating from an instance based on their ideology is probably not the best precedent to set,

    On the other, they’re tankies who’ve ate up the state capitalist and red fascist propaganda hook, line, and sinker and are trying to associate themselves with leftism, making the rest of us look bad. (If I were more conspiracy minded I’d say that this is an intentional attempt to discredit leftist politics.) So really I think it balances out. Personally I’d rather users be able to block whole instances, instead of having admins make that decision, but seeing as that’s not available this is the next best thing.




  • My personal definition of ‘roguelike’ is a game that is turn based, with perma-death and procedural generation, and ideally is also grid-based. A ‘traditional roguelike,’ to me, is more a specific set of games (Angband, NetHack, etc.), rather than a genre, but if you did want to use ‘traditional roguelike’ as a genre, it’d have all of the above, plus be a fantasy dungeon-crawler RPG. I also do think roguelikes and rogue-lites are meaningfully distinct, or atleast should be, even if most people don’t consider them to be. Rogue-lites can be very fun games, but when I want a roguelike, I want a roguelike, not a fast-paced bullet hell whatever. The best roguelikes I’ve played thus far are Cataclysm: Dark Days Ahead (CDDA), and Cogmind. Plus I’ve been thinking of picking up Jupiter Hell and Dead Cells when I can, though AFAIK Dead Cells is more of a rogue-lite than a roguelike.


  • This strikes me as weird and unnecessarily convoluted. IMO the best solution would be to limit corporate held copyrights to 10 years after first publication or 15 years after creation, whichever is sooner, and limit individually held copyrights to the life of the creator. After that’s up, the work becomes public domain, and people can freely post it without repercussions, meaning the masses will handle archival and distribution essentially without prompting. Simple, with very few loopholes as far as I can see.