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Cake day: August 5th, 2023

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  • dreamon86@lemm.eeOPMtoRetro Game Gallery@lemm.eeTetris: The Soviet Mind Game
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    1 year ago

    In 1989, Atari Games released a port of their arcade version under their Tengen label for the Nintendo Entertainment System, despite it not being licensed by Nintendo for the system.

    There were also issues with the publishing rights for Tetris, and after much legal wrangling, Nintendo itself ended up with the rights to publish console versions, leaving Atari with only the rights to arcade versions.

    As a result, the Tengen game was only on the shelf for four weeks before Atari was legally required to recall the game and destroy any remaining inventory of its NES version.

    Nintendo produced its own version for the NES as well as a version for the Game Boy. Both versions were commercially successful and Nintendo held the Tetris license for many years. With fewer than 100,000 copies known to exist, the Tengen release has since become a collector’s item, due to its short time on the market.

    Various publications have since noted that Tengen’s Tetris was in some ways superior to the official NES release, especially since the Tengen game featured a two-player simultaneous mode not available in Nintendo’s version.



  • correct, they only had 3 licensed games for NES.

    At the time, Nintendo restricted their licensees to releasing only five games per year, mandated that Nintendo handle cartridge manufacturing, and required their games to be NES-exclusive for two years.

    Atari Games tried to negotiate for a less restrictive license to produce games for the Nintendo Entertainment System; Nintendo refused, so in December 1987, Atari Games agreed to Nintendo’s standard licensing terms. Tengen was incorporated on December 21 of that year.

    In 1988, Tengen released its first and only three games licensed by Nintendo: R.B.I. Baseball, Pac-Man, and Gauntlet.

    Tengen was a subsidiary of Atari’s arcade department.








  • “Make My Video: Marky Mark and the Funky Bunch” is a video game based on real-time editing of music video footage.

    The setup is that a brother and sister pair is arguing about what would make the best Marky Mark video. Since they can not agree, they enlist help from some other people: A boxer and his trainer, a trio of teenage girls, the members of a garage band, and their parents.

    Each group has their ideas about what an ideal Marky Mark video should or should not contain. The specifications normally come in the form of a set of pictures they either do or don’t want to see, and perhaps some effects.

    The game has three Marky Mark videos from which to choose: “Good Vibrations”, “I Need Money”, and “You Gotta Believe”.



  • dreamon86@lemm.eeOPMtoRetro Game Gallery@lemm.eeDoom II
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    1 year ago

    Demon weaponizing U.A.C. program.

    The revenants were actually humans put through a super soldier program, the others like the cyber Mancubus were given cybernetic implants by the U.A.C.

    Some tidbits about demons throughout the series:

    The Cyberdemon was literally created out of the idea “hey there’s the remains of this huge demon, lets revive it and strap a missile launcher while we’re at it”

    The Possessed Soldiers/Security had their weapons and armor fuse with their bodies during the big Lazarus wave that kickstarted the invasion.


  • The caption reads: ‘The New Game Boy Pocket. Seriously Distracting.’”

    The only problem was that “frustrated” looked an awful lot like “terrified” and the “boyfriend” could just as easily have been her kidnapper — which is why, unsurprisingly, the ad received a number of complaints and was quickly pulled.

    Today, it can be found in online lists of the most offensive video game ads ever and is regarded as simply a gross product of its time. But this image — though certainly offensive — is hardly unique. Instead, it’s just a small part of Game Boy’s oddly sordid advertising history.


  • dreamon86@lemm.eeOPMtoRetro Game Gallery@lemm.eeDaikatana
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    1 year ago

    John Romero “regrets” Daikatana ad campaign:

    “You know, I never wanted to make you my bitch, not you, not them, not any of the other players and, most importantly, not any of my fans. Up until that ad, I felt I had a great relationship with the gamer and the game development community and that ad changed everything… I regret it and I apologise for it.”

    Romero recalled that he was “on top of the world back then” and the game suffered as a result of his celebrity mindset. “It’s a miracle the game was even released. Everything was going wrong,” he said.