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Joined 1 year ago
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Cake day: June 8th, 2023

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  • I agree that your setup would be perfect, but the reality of the situation is that it depends on the engine and how much time the programmers/artists/whatever have.

    Like if the engine doesn’t support dynamically resizing equipment, then you have to make every single piece of equipment over again for every body shape. That is a potentially massive amount of work, even if there is tooling that will automate most of it and only require retouching. There’s only so much time in the day, and every hour that people are working on this is an hour that they aren’t working on building more levels or adding more systems, etc.

    Is it better to have “Body Shape A/B” or “Male Body / Female Body”? Because those are the options that are the same amount of work.

    It would be better to have a ton of body options. It would be even better to have sliders and have everything adjust itself to fit whatever shape you make. But both of those options take time to work on, and time is money.

    I don’t think it’s fair to call (for a specific choice) BG3’s developers lazy because they only have 2 (or 4 for some races) body sizes. They are just optimizing their time investment.




  • I’m pretty sure that you generally can’t do that, in the US at least.

    A C-level officer is required generally to act in the best interest of the company, but as long as the genuinely think that what they were doing was an attempt to improve the company in some way, you’d be hard-pressed to ever prove that they weren’t acting in the best interest. You’d have to find physical proof that they were intentionally sabotaging the company, and (probably) no one who is smart enough to become a CEO is going to do that.



  • I mean that might be true, but those key reseller sites are also often grey-market. Sometimes they are legit, but sometimes they resell keys they bought with stolen credit cards etc.

    I personally wouldn’t buy from a site that I couldn’t easily verify is legit (steam, gog, hb, etc)

    Multiple indie developers I’ve seen (wube who makes factorio has been very vocal about it) have complained about losing significant amounts of money from grey/black market keys since they end up being on the hook for fees when people do credit card chargebacks.












  • People literally beeline my casters and shove them every fight that I don’t stack them behind front-liners. Maybe it’s a difficulty thing?

    It’s also super fight-dependent because the only reason to use shove is if you can push someone into something. If it’s just a fight in an open field there’s no use.

    Though it is a super easy way to just try to get away free from a AoO from a melee person in range. The action economy is supposed to be “if I don’t want to take an AoO and can’t teleport, then I have to Disengage and that’s my action”, but now they can try a shove for “free” and if it works they can move freely and still attack.



  • As a programmer, the biggest problem I have with crypto is that it adds an (I believe) unnecessary pressure on either compute (for proof of work) or storage (for proof of stake) prices for everyone else in the world, for what is seemingly not a huge gain.

    Proof of work in particular is awful, because one of the biggest problems that we actually have in the real world is global warming and adding a financial incentive to using more power is exactly the wrong direction we need to be going in. I realize that a lot of crypto is moving away from proof of work, but it’s still there.


  • You say “besides the technical issues” as if that was something small enough that you can just casually brush it aside. Andromeda performed like absolute trash when it came out, and that was a huge reason why people panned it.

    As for the story reasons you highlight, I don’t agree with most of them personally, but they’re subjective so that’s on you.

    The technical state that Andromeda released in is the biggest reason why I consider it an absolutely trash game.