Oh yeah I didn’t realize they have the guild symbols there! Yikes then.
Yeah wtf? I thought they were user-generated at first, they look like some old CG just pasted into a test template.
Does anyone know if these are the actual artwork from the Clue board game or something? I cannot get over how ugly these all are.
Even just considering the ETB, this feels like pretty good colorless fixing in limited. [[Environmental Sciences]] was great, though that was a lesson, but 2cmc colorless is really good for decks that don’t play green.
If you’re in a 5c deck too the solved state feels like awesome upside. I would expect this regardless to see play in limited just as 2cmc fixing though.
Attacking with a vanilla 3/3 on ~turn 5 depending on ramp doesn’t seem good but assuming you can, this seems like it could get kinda crazy? Most likely you’d get 6 treasures (!) and a +1/+1 counter on your whole board if everyone is still playing.
This is super cool and probably a good include for 5c EDH decks but I cannot see this actually played anywhere else. Standard 5c/ramp decks can just get more lands for 4cmc and actually affect the board. You’d need this in your starting hand and even then does it do that much?
Interestingly this enables a t1 [[Leyline Binding]] if you can drop it from your opener. The flavor!
Unfortunately nothing is going to be as versatile as [[Brotherhood’s End]] if you’re looking to recreate it :( It’s a really unique sideboard option in that it helps again creature matchups, the artifact decks, or even to get rid of sideboard artifacts.
Instead of finding the next best replacement, I would probably try to prioritize these spots to directly address one thing you’re having problems with.
The rest of these aren’t as good:
Oddly enough, no! I thought this too a little while ago given the style similarities and same name but she’s not related according to an interview:
If there was a specific moment I would attribute to being where I am today, it would be the moment I decided to take a mentorship with Rebecca Guay (no relation). At the time I was feeling very directionless. I knew I wanted to continue with my art, but I hadn’t found the place where my art belonged, I hadn’t developed my skills, and I knew next to nothing about the business side of illustration. The experience helped me find my voice, and it introduced me to the F/SF illustration community, which has been a huge source of support for me.
Sorry if I’m missing something obvious but what green creature(s) are you referring to?
Not many that’s for sure, I was thinking perhaps parts of the Depths combo in Legacy but Crop Rotation is just too much more efficient I think. It’d be 1 turn slower for tron lands in the mono G version over Sylvan Scrying but does put it into play and it does have other incidental uses, namely blowing up a Ring. Amulet doesn’t really play any land tutor effects but this also gets Prime Time at instant speed.
A green version of Archmage’s charm isn’t something I knew I needed until now!
GGG is a lot more restrictive than UUU in the older formats but this does have a pretty wide range of uses. 3 cmc instant speed to get any land into play is pretty strong. Can sometimes work as creature removal and incidental artifact or enchantment exile is very nice (this hits The One Ring).
I would LOVE to see [[Archmage’s Charm]] in standard!
Yeah the fact that this hits any nonland permanent and straight up exiles it at instant speed is really substantial. It’s 5 total mana to do this though which is high, but yeah maybe in the right deck this gets played in standard.
I loved this card so much in my Mirage/Tempest era mono red deck! [[Ball Lightning]] was my all time favorite for so long, but I loved [[Mogg Fanatic]] under those old rules and [[Cursed Scroll]] as well.
I remember adding more of these guys to Ben Rubin’s sligh deck I copied in 1998.
Haha that’s fantastic, trying to comment on mobile and I guess the last number got deleted
Wow looks like they deleted that tweet. The post here from yesterday has some screenshots (thanks @MysticKetchup): https://mtgzone.com/post/376725
Yeah I agree, it’s a least possible WotC is relying on the artist’s claim.
This is 100% AI generated/assisted in some way and anyone who’s ever used Midjourney or any of them can see this. I’m surprised WotC made such an immediate denial, they could’ve at least looked into this more fully given the potential fallout.
Wow I completely forgot about this ability! Kind of like a mini [[Lure]]. There seem to be only 9 cards with it too. I think this could be a great ability for green to get more of and makes total sense color-wise.
Yeah probably so difficult that even in the 0% chance it does come back the cards would be so neutered that what’s point.
A low dredge value helps though and even a few that are quirky would be cool. Like a recurring ETB effect on a cheap artifact with dredge 2 that’s heavy on the lore. Something!
Yeah this would be a great one to see again, I love Convoke too. I just looked it up and I’m surprised there are so few legendary creatures with it, and none that would enable a GW commander deck 😮 Would love to build that one day.
My crazy long shot that’s never coming back as is, sadly: Dredge. I think it’s such a fun and unique mechanic, and cards like Life from the Loam are excellent examples of how it can be done well.
More realistically: I’d love to see Buyback again, an old one I loved from Exodus. Capsize every turn!
This seems like such a strange idea for multiple reasons.
Didn’t they just axe Set Boosters because there was too much confusion or cannibalism between Draft and Set boosters?
Like TFA says, March of the Machines did a 5 card booster and that flopped hard. Granted that had only 50 cards in the set and duplicates were more of an issue but they just had a failure with this.