🇨🇦🇩🇪🇨🇳张殿李🇨🇳🇩🇪🇨🇦

My Dearest Sinophobes:

Your knee-jerk downvoting of anything that features any hint of Chinese content doesn’t hurt my feelings. It just makes me point an laugh, Nelson Muntz style as you demonstrate time and again just how weak American snowflake culture really is.

Hugs & Kisses, 张殿李

  • 73 Posts
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Joined 1 year ago
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Cake day: November 14th, 2023

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  • Completely different words.

    Breaking down the words:

    • 投 tóu: cast, throw
    • 桃 táo: peach
    • 报 bào: report
    • 李 lǐ: plum

    This sounds like gibberish because it is. Chinese characters aren’t quite words, but are more like “roots” in English (like “bio” meaning “life”). As such they have broad and shifting meanings. The big two are the first word and the third. The first word literally means “throw” or “cast” (as in fishing line), but has other shades of meaning that imply “giving”. The third word literally means “report” in most uses, but can also mean “repay” or “reciprocate”. Factor into this that word forms and declensions just aren’t a thing in Chinese, and this particular expression stems from the Book of Songs which is written in the very, very, very terse language of Classical Chinese and …

    … well translation is shifty and difficult.

    Another way to translate this (with implied meanings in [brackets]) could be: “toss [someone a] peach [and he will] reciprocate [with a] plum”.

    Or, you know, give a peach in return for a plum. (And my brain screwed up above which I will correct: I flipped plum and peach for some reason.)

    As for the other part of your question, the characters for the online purchasing platform are: 淘宝. Breaking that down:

    • 淘 táo: wash, cleanse, sift, eliminate
    • 宝 bǎo: treasure, jewel

    That first one is MOSTLY used to talk about sifting (such that 淘金 means “sift gold” or more idiomatically “pan for gold”). So the literal translation of that name is “sift treasure” or, more idiomatically, “treasure hunt”.

    Insert the “the more you know” meme right here. 😆
















  • The point is these are games MADE FOR RICH PEOPLE. You know, like I said at the beginning of your blank incomprehension:

    If you’re “appealing to a larger market” by making the game so expensive that only a few can afford it, are you really getting a larger market? Or are you just deciding you want to cater to rich folk?

    $150 for an all cardboard game. Now let’s talk Star Wars: Imperial assault:

    • core game: about $110
    • dice for everybody? That’s an extra $12 per.
    • want expansions? That’s $50 to $75 each. If you want all of them, that’s about $375
    • want the “ally and villain packs”? That’s $15-$22 each. If we just count the ones still in print: That’s about $598

    Fortunately all of the skirmish maps (at $25 each) are out of print so we’ve saved ourselves a further $325.

    So the complete game, with all published parts currently available, is over a thousand bucks, which is utterly ludicrous for a mass market game that won’t even be remembered in a couple of decades (and whose components will have long rotted away before a century is out.

    How ludicrous am I talking? For the price of this game that won’t survive a century as any kind of cultural icon (and whose components likely won’t last more than 30 years) I can buy a bespoke Xiangqi (Chinese Chess) set made of knotty red sandalwood with ornate, handmade mother-of-pearl inlay.

    But this isn’t the entry price to play the game. If I just want to see if the game is even something I’m interested in, I can get a perfectly functional set for a little bit over fifty cents:

    And even this el-cheapo set will outlast, probably, the thousand dollar Star Wars game aside from the thin board (which you can replicate easily with a piece of scrap wood, a pencil, and a ruler). And I also know the actual game will have legs considering the first known set of components was found in the archaeological record at 900 years ago or so, while mentions of it in literature go back almost 2500 years.

    So here we have a game accessible to literally anybody ranging from the budget-conscious to the æsthetic fetishist, and that has proved popular across wildly different social classes for well over a thousand years. THIS is the kind of thing I wish the game industry would return to instead of ludicrous stuff like Star Wars: Imperial Assault, or Kingdom Death: Monsters, or Cthulhu Wars, or even the humble old Ogre. (In defence of Ogre, though, I have to say that at least it once had a cheap edition, and may still have.)

    TL;DR summary: Stop making games for just rich folk if you want, you know, to expand the hobby, especially now that Trump’s tariffs are killing everything.