• 5 Posts
  • 28 Comments
Joined 1 year ago
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Cake day: June 18th, 2023

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  • They do occasionally ask for money, but their messaging was always a bit weird.

    While I agree their communications could be vague in some respects, I feel like the actual issue was that they were too specific in one way. They’ve been clear for a long time that further donations go to buying games from GOG so they can put them on the site (they were clear that they have enough recurring donations to cover the site itself.) The fact that they do this is why they update so much faster than everyone else, since other sites have to wait for games to appear elsewhere and few people bother to distribute updates outside of major ones.

    But I think that this meant that there was a lack of urgency that deterred people from donating. If they just said “give us money if you want us to keep doing this” I suspect people would have donated more.

    I wonder what happened, though? Something made them change course over just a few days - as recently as March 11th, they were posting updates on their Mastodon account.

    Even weirder, the site now has a link to a changlog, listing games they’ve uploaded but which are not available to anyone except people who were invited.




  • While I’m all for piracy (obviously), there’s always a choice. Decades ago when cable was going through this, TV was at the center of culture and absolutely everyone watched it.

    That’s just not true anymore. Even aside from piracy, they have to compete for people’s time and attention with videogames, social media, and all sorts of other internet-based entertainment. I suspect a lot of the executives making these decisions don’t realize this - they think it’s still 20 years ago when having some of your biggest shows on your channel guaranteed a big audience. If they squeeze too hard people will just spend their time with other sorts of entertainment.

    I think that the publishing industry is a good comparison - look at where it is now. It still produces stuff but its cultural relevance is a pale shadow of what it once was and its margins are razor-thin because few people are going to pay a premium even for a bestseller. I think that that’s the long-term fate of TV and movies, especially as the generation that was weened on them dies off and a new generation that watched much less growing up comes of age.


  • I’m a firm believer in meritocracy and the importance of rewarding skills. He should still pay a hefty price for his crimes, including jail time, where he will hopefully learn to change his ways, but once he gets out, if he’s truly remorseful for his actions and he’s willing to have others monitor his device usage activities, I don’t see why he shouldn’t be hired by a red team

    The thing is, people who are highly skilled at computers and pentesting aren’t that rare. Working in the industry also requires trustworthiness, reliability, communication skills, the ability to work well with others, and many other things - those are all key “merits”, too.

    It doesn’t matter how good he is at typing rapidly and then saying “I’m in!” if he’s too unreliable and untrustworthy to actually get work done, or if his communication skills suck to the point where he can’t / won’t convey the problems he finds and how to fix them.


  • Yes, I mentioned that - but trusted public sources, who often post on places like Reddit or personal websites run out of the US and the like, can post NFOs but can’t post the actual game. If you knew the correct checksum, you could then turn around and grab the game from an untrusted source.

    Distributing the game itself is the dangerous part (in terms of making the copyright pinkertons come after you) so it’s better if it can be done as anonymously as possible, but that conflicts with the need to have it distributed by someone trusted. Putting the checksum in the nfo, which is widely reposted by trusted sources, would help avoid this problem.




  • They can be, but at least some of the stuff the Steam Deck does (automated updates, cloud saves, specific tweaks to get it running on its hardware) would be hard to make quite as convenient for pirates for one reason or another.

    I mentioned the pirate equivalent to cloud saves, Syncthing - it is absolutely great, not that hard to set up considering what it does, and I absolutely love it and it feels like magic most of the time. But it’s still not quite as easy and reliable as buying the game on Steam and relying on Steam’s servers for cloud saves.

    (The fact that it’s hard to make pirated versions reliably update automatically also means that rapid updates are one of the best ways a dev can deter pirates, at least for as long as the game remains supported. I’ve absolutely pirated games that are in early access and then bought them, partially because I liked the game and wanted to support the devs, but mostly because I wanted to get updates immediately and automatically rather than having to wait for it to appear somewhere and then install it myself.)










  • I think that it’s because now we’re starting to get judges who have an actual understanding of the internet and its issues. In the past, lawyers for copyright holders could make up whatever theories of it they wanted and frame things in whatever way benefits them the most; that’s no longer the case - these judges (including the original trial judge, the appeals judges, and the Canadian Supreme Court, who handed down the original decision at stake here) plainly understand in at least a basic way how the internet is used, what an IP address is, and the complexities of assigning responsibility related to one.

    Whereas ten or twenty years ago you would have had judges who mostly depended on the plaintiff’s lawyers for their understanding and who would therefore basically give them anything they asked for.