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The closer we get to release, the more I worry that their decision to make this a backwards-compatible revision that also has its own entire set of rules changes, subclasses, magic items, monsters, and adventures is going to leave everyone unhappy.
He/Him
The closer we get to release, the more I worry that their decision to make this a backwards-compatible revision that also has its own entire set of rules changes, subclasses, magic items, monsters, and adventures is going to leave everyone unhappy.
You say that’s a problem, but it just sounds like you can double up your meme with a greentext
I don’t mind having to make “tough choices” in general, only when the obviously correct choice is boring and the suboptimal one is the cool fun one.
This perfectly sums it up. The problem is that increasing your scores needs to be pretty darn strong, strong enough to compete with a feat…but as you said, it’s usually pretty boring. A couple of +1s certainly add up and make your character more powerful on average, but a feat that grants entirely new functionality just feels so much more impactful and fun.
I would have preferred them to entirely separate stat growth and feat selection, but the OneDnD method of just making most (all?) feats into “half feats” is acceptable as well.
I genuinely hope this results in healthy competition for D&D. That can only result in better content and games for us as players.
Love this classic.
In order for subclasses to feel impactful and varied, they do need to change how you play pretty significantly…but that means they need to have a pretty hefty set of abilities right when you first get the subclass. I don’t think it’s a coincidence that the classes that are the worst offenders as “most abused multiclass dips in 5e” all get their subclasses at levels 1 or 2.
Now that’s just a really cool story that I’ve never heard before, thanks!
How’s the app working for you? I’m just using the mobile site.
They probably mistyped “immoral”.