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Joined 1 year ago
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Cake day: June 9th, 2023

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  • A lighthearted and colorful Soulslike RPG with actual multiplayer. I want to run around in a BotW/TotK style world and go adventuring with friends, while still feeling like the combat is challenging. I want to be able to head into a dangerous dungeon with friends and not be sure we’ll make it out, while having a more storybook fantasy vibe. Too many game opt for gritty apocalypse worlds. The recent Zeldas show that you don’t need to go grimdark to have a compelling fantasy world, while still retaining a save the world vibe.






  • I personally love working nights. I’m not a morning person by any stretch of the imagination. In fact I am actively worse at things the earlier I wake up. Conversely my brain feels clearer and more active after 10pm.

    That being said, my social life is almost entirely online. I rarely go out IRL. I sleep like a rock and only need about 6 hours anyway.

    If you are someone who needs to talk to people, has trouble sleeping during the day, or requires a lot of sleep, the night shift is likely not for you.

    Some people are built for it, some aren’t.






  • YES!
    EXACTLY!

    Everyone wants to save Tuvix because they like him. But nobody wants to save Tuvok or Neelix. They didn’t consent to dying so Tuvix could live. If you agree Tuvix is a person, then you cannot disregard that so were Tuvok and Neelix. Where was their funeral? Does Tuvok’s family not get it’s husband and father back because the crew liked Tuvix better? The two people who’s opinion mattered the most couldn’t be consulted. If Tuvix is a person, his judgement on the matter is simply too biased as his sense of self preservation would interfere with objective decision-making.

    To save Tuvix was to murder Tuvok and Neelix.




  • Electricity can be generated sustainably. Rare earth metals can be recycled. We are working on alternatives to fossil fuels. Environmental issues aren’t a zero sum game. You don’t “Lose” just because something else also pollutes. It’s an issue that is worked on systematically. Could it be a lot faster? Yes of course. But we work with what we have.

    Data centers are also multi-use. You don’t build a data center just to house your game. You pay for the space in one that already exists. A company can choose to make software available on a platform that is open to a large portion of the world, or it can spend cash and resources shipping boxes of plastic all over the world. The pollution and waste generated by shipping something across an ocean massive. Do you really want to put all that into the air so you can have the plastic circle?



  • You’re absolutely right. All these people shouting about “back in my day we owned games!” are forgetting that games have to be manufactured. Is all that plastic and pollution worth having a plastic rectangle with a different plastic circle in it? At the end of the day once you’ve played the game that’s it, it’s yours. Your experience is unique and it can’t be taken away, don’t cling to manufactured waste when what you cherish are the memories.


  • I’m running a game for a discord server and by its nature people will drop in and out. So I wrote it into the overarching plot. Reality is literally coming apart at the seams. Objects and creatures from other worlds have been leaking in. At the same time things have been dissappearing without a trace. Not just stuff either, an entire city just vanished in a flash of green light. A powerful wizard is investigating and needs adventurers to go out and do the grunt work. They’ve been traipsing about the planes trying to find the missing city and some clue as to what is happening.

    There’s also a monk who’s working for the wizard. His job is to escort adventurers where they are needed via portals, meaning people will occasionally appear mid-adventure. Sometimes people slip out of reality. They experience it as a few seconds but the real time elapsed varies.