Wait, who downvoted this? 😅 I’m not mad, I’m just curious as to how a link to an interview could make someone go, “Nope, this is trash. To the pit of Hades with you.”
I turn my back for a few weeks and this is the sort of shit you guys get up to? 😜
Well… It works, but a couple of notes (mostly to myself, but, experts, feel free to weigh in) for the future:
Lucy Dreaming is fantastic. I played it on my stream last year with the developer.
An interesting point was brought up by Highbury on Twitter when I mentioned this topic (link to thread) about convenience vs freedom.
What is the purpose of a good UI? Are adventure games about giving the player unlimited freedom to explore (which necessitates more complicated interfaces), or is it about making it easy for the player to navigate the story — at the expense of railroading the player with limited options for interactivity?
Discuss. :)
(I was going to add screenshots of the tweets but I can’t upload images to this board anymore, for some reason… I keep getting json errors.)
Hot take: the verb coin is just LucasArts doing Sierra’s UI but not having it at the top. 😊
<bites tongue, swallows blood>
That’s my friend Steve’s ex-wife. Not joking.
I love Ross’ videos. And he hit the nail right on the head: For all its flaws (few and far between), Kyrandia 2 does what a fantasy game should do: make you wish you could actually go there yourself.
A lot of people really hold this one in very high regard. Unfortunately, with regards to a rerelease, the rights situation is a tangled spiderweb of immense proportions.
Will take any excuse to recommend this album: Sybreed - The Pulse of Awakening