The helldiver should be bravely standing over the remains of that vile creature, anything else is dissident propaganda.
If you or someone you know is making art of helldivers hiding, report to your democracy officer.
Other than that, nice work!
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The helldiver should be bravely standing over the remains of that vile creature, anything else is dissident propaganda.
If you or someone you know is making art of helldivers hiding, report to your democracy officer.
Other than that, nice work!
If drop ships would drop them further away, I could see them being a menace, but when they drop right in front of you, a quick orbital strike or thermite is all it takes
The rockets are much slower moving and a lot easier to see compared to mortars, and a single orbital strike or thermite is all it takes to destroy them
Still is that good, I bring it as my tank eraser, or one thermite usually works too
My first guess would be some kind of hub area
a powerful strategic tool for reshaping the Galactic Map — democratically directed by the Helldivers themselves.
Sounds like the DSS will be able to move once it is complete, providing buffs/better stratagems to the planet it is orbiting would be cool.
All complete guesses and speculation, with extra hopium
I’m in the same position, used Unity since Unity 3, tried Unreal but felt it took too long to just make a prototype, finally spent a day going through the 2D and then 3D tutorials for Godot, and now I am trying it out for 3D development with GDScript.
The only thing I’ve really missed so far from Unity is a scene view while the game is running, you get the remote inspector, but it is so valuable to be able to have a secondary visual perspective while the game is running. Other than that, I’ve just had minor things with UI, like the 2D/3D/Script options at the top, the script editor should be its own tab and not tied to a scene, it gets really confusing when you’re in a tab named something like “Monster” but you’re editing the “Player” script. It seems somewhat common to use VSCode or other editors instead of the built in one, so I might take a look at that approach.
I’m definitely liking it more than Unreal, it has been a lot easier to just get started and I can’t wait to really get into the weeds with a project.
This would have been a great opportunity to bring in the much requested gas mortar
I loved the idea of this extension and used it for a few months, but ended up disabling it because it made YouTube take significantly longer to load a page on my daily laptop, which admittedly is pretty old.
Im pretty sure they confirmed the commando being able to one shot factories as a bug when the commando was released, unfortunately
Gutting fire in the same update as the fire warbond was definitely an interesting choice
One of the best extractions I’ve ever had was a level 9 bug mission where three divers had auto cannons, and two or three had auto cannon sentries, so I grabbed a backpack and acted as the loader for one diver while all five or six cannons blasted away at very close bug breaches, it would have made General Brasch proud
Not as cool as the Nerf Needler imo
It would be classic Arrowhead if this stratagem that they’ve had ready to release for months now was bugged
I’ll stick to my favorite of each of the original trilogy to keep this post from being a book.
CE: AotCR or Silent Carog, AotCR set the bar for levels which use every part of the Halo sandbox with big vehicle sections and tight corridors and Silent Cartog because I have so fond memories of playing the CE PC demo over and over again.
H2: Delta Halo for the same reasons as AotCR, plus ODSTs!
H3: The Covenant: AA wraith, Hornet Section, scorpion section, TWO Scarabs with so many ways to take them down. Awesome solo or in co-op.
It would be fun if they had a rare chance of appearing at POIs, I think that big objective with the black hole jetpacks was the most time for many players using a jetpack
This is going to be $20 at least
It feels like they’re doing the thing they did with H4 and H5 where they are testing features for the next game, such as late in H4 they had playlists which gave everyone thrusters and late in H5 they had playlists which got rid of a lot of the spartan abilities and just made it clamber and sprint only
Brittleness might be a concern, it will be for a costume piece
Thank you!
Oh also MP and Operator helmets are new as well!
I hope they take the “a bit” to heart, I’m worried they’re going to completely nerf ragdolling.