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Joined 9 months ago
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Cake day: November 16th, 2023

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  • Soulseek is a P2P file sharing system centered around music in particular. It’s pretty direct. Unlike a torrent where you’ll have multiple seeds for a single source, you’re connecting directly to other individuals for the content. It generally operates under the expectation that you’re also sharing something, and some users may opt not to allow downloads to people who do not also allow downloads from themselves. The downside to this system is you may need to wait for that person to come online before you can start a download, while with a torrent, other seeders can fill that gap.

    It’s survived as a pretty big platform for music hoarders to source hard to find material, but it’s so dead simple to use and it has a quick and reliable search. Nothing secretive about it, it’s basically just another P2P network that has more in common with Napster than the Pirate Bay









  • I like CDs, but I guess I can’t really call myself a kid anynore though, being in my mid twenties. I typically use Spotify for discovery/casual listening but but an album on CD or digitally through Bandcamp when the option is presented to me. I went out of my way to buy a 25 disc CD changer.

    Vinyl have definitely become way more popular for physical music purchases, but I like the smaller footprint of a CD.

    I do think the vast majority of people use Youtube Music, Spotify or a similar service though. It’s inexpensive, has family plans and optical media players just aren’t common anymore.





  • I see this comment every now and then, and it always forgets the cost of the transaction, confirmation time, and of course, the need for miners to exist to process these confirmations/transactions. The energy cost is extraordinary, and the end user is taxed for the use of their own dollars.

    It’s not really feasible on a broad scale. Bitcoin is a holding stock, not a valid currency. Its value only increases because it manufactures its own scarcity. And as its scarcity increases, it naturally moves toward centralization since mining becomes too large an activity for the individual to reap any benefit. You can argue for proof of stake to eliminate the need for mining, but then you open the doors to centralization more immediately.




  • Imo, plugins should have separate config files, with uniform, consistent formatting. Separating them ensures that plugins never modify primary configuration details, they can be updated independently, or deprecated without affecting future functionality. It also means you can take regular and reliable backups of each config.


  • Depending on the developer, and the scale of their game, these things can also be incredible cheap to produce too. If your gameplay/monetary loop is something designed to arbitrarily force a player to wait to accomplish something or otherwise spend money, then you can drastically reduce the amount of content that needs to be added as long as you have an adequate base.

    Even if you spend money, loot box mechanics and randomized stats can push players to continue to spend because while they got an item, they didn’t get the perfect item. Base builders, team combat titles and character based games are very, very effective at this.

    For developers like the one behind Evony, they can be a lot cheaper because that game, and a hundreds like it have existed all the way back as far as farmville and earlier. They just got better at the monetization loop over time.