Not really. I would hate these traps if they were in sewers, but it’s caves, by this point it’s really unlikely that you have no options to deal with them. They give you one turn before you fall and you can use a consumable, artifact or subclass ability to get out of its range and you’re fine
Enemies can walk over hidden traps as if they don’t exist for some reason. They will avoid a trap only if it’s revealed to you