• 3 Posts
  • 3 Comments
Joined 1 year ago
cake
Cake day: July 17th, 2023

help-circle


  • Cardstar@lemmy.worldOPtoPixel Dungeon@lemmy.worldLevel design idea
    link
    fedilink
    English
    arrow-up
    1
    ·
    11 months ago

    If the level is a mirror level you know that they’ll be a crystal chest room on each side. You get one crystal key but 4x chests initially to choose from. Once you open one you know that there will be a mimic on the other side now, so 2x the crystal chest reward assuming you kill it in time, one from the key and one from the mimic. The point is that it’s a rare level spawn but you know you potentially get 2x the crystal chest rewards. As for the boring exploration, it’s not like the levels are big is it.



  • You’d know better than anyone else as you presumably can see the stats of depth achieved vs number of games etc, it’s my perception (admitidly totally based off assumptions with no evidence) that there is a hump before people get to grips with the game, which was what my suggestion was aimed at smoothing. It may well be that adding such a feature would devalue the first success when it comes through too.