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Joined 1 年前
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Cake day: 2023年8月2日

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  • Half-Life was my introduction to FPS gaming; I loved every game in the series that I had the pleasure to play - Half-Life, Opposing Force, Blue Shift and Half-Life 2 (Lost Coast, Episode One, Episode 2). I never got round to playing Alyx; I didn’t have hardware that would cope!

    Half-Life also spawned the CounterStrike series; I sank way to many hours into them.

    My favourite game remains the original; I enjoyed the narrative and the occasional puzzle. I purchased the upgraded graphics pack (which also fixed a few glitches) and prefer the original with this pack to the remastered version of the game (Half-Life: Source).



















  • They really struggle to understand that all businesses have departments that consume money and departments that generate profit (cost centres and profit centres); not every part of the system makes money, but the parts that do (Sales) need the support of departments that don’t (Human Resources, Accounts, Legal) - get the balance right and you have a resilient organisation that will do well.

    Public spending and the public sector are a bit like the cost centres of a business. Having high quality public education, healthcare and transport creates and supports an environment in which free enterprise has access to a skilled, healthy and mobile workforce; the profits naturally follow. Balance that properly with appropriate taxation and the system trundles on…


  • I forget which map it was, but Battlefield: Bad Company 2 had a particularly broken area where a medic class (machine gun and 4x scope) and assault class (ammo drop) could pin down the opposing team at their spawn point, from a distance, indefinitely.

    Took me and a buddy around a minute to find it, so we weren’t doing something particularly unusual.

    Good design could have rendered this tactic inoperable. I don’t know if it ever came.